Mapchooser Extended Sounds (Updated 2011-11-03)
9 Attachment(s)
New versions are posted in the MapChooser Extended thread.
The sounds plugin for Mapchooser Extended 1.7 and higher. Features:
ConVars:
If you create a new sound set, it is recommended you put sounds in the sound/sourcemod/mapchooser/[setname]/ directory (ex: sound/sourcemod/mapchooser/hl1/). This allows Pure 1 servers to whitelist the sound/sourcmod directory to allow all sounds. The Get Plugin link will not work because the plugin requires mapchooser_extended.inc to compile. |
Re: Mapchooser Extended Sounds
Updated to version 1.1.1.
I had a fundamental misunderstanding of which cvars needed to have the FCVAR_NOTIFY attribute. This is fixed now. |
Re: Mapchooser Extended Sounds
Updated to version 1.1.2 to fix the intermittent "crash on plugin start" issue.
Edit: In theory, this should also fix sm_mapvote_reload_sounds, but I haven't tested it to any major degree. |
Re: Mapchooser Extended Sounds (Updated 2011-05-15)
Version 1.2 released. You will need to download the entire set again, as the configuration file has had some changes.
I realized I didn't like the idea of having to edit sounds.cfg to add new sound sets... so now you don't. Each sound set should now have its own cfg file, structured like this example for the hl1 set: Code:
"MapchooserSoundsList" These sound configurations go in addons/sourcemod/configs/mapchooser_extended/sounds/ The old sounds.cfg is now ignored, and you can delete it. Be warned: In the current build, if you have two configuration files with the same set name, the plugin will stop loading. This is intentional, as it's not clear whether it should skip or overwrite the original contents. You will have to clear the error by removing or renaming one of the set names and reload the plugin to get it working again. sm_mapvote_list_soundsets is a new admin command that will let anyone with the Cvars admin flag see which sound sets are loaded. This can be overridden in the SourceMod Overrides. Edit: I may look into making builtin sets for HL2: Deatmatch, Counter-Strike:Source, and Day of Defeat: Source. Thanks Valve for giving me a copy of every game you make for finding all 36 potatoes. :) |
Re: Mapchooser Extended Sounds (Updated 2011-05-16)
Hey Powerlord.
This is a nice plugin ..... really like it at 1st didnt have sound but got it working . The countdown displays fine and you can vote and in the vote config I have it set for 20 maps and it still only will display 5 ... Im using HL2DM in a win2008 OS with alot of SM mods that all work ... also use ES mods so I dont get it :shock: |
Re: Mapchooser Extended Sounds (Updated 2011-05-16)
Quote:
Are there any errors in the server console? When you first connected after installation, did your client download several sound files? If it did (or you don't remember), during the vote menu, do you see errors like this in your client's console (` (same key as ~) to activate on US keyboards, not sure about others)? Failed to load sound "sourcemod\mapchooser\tf\announcer_dec_missio nbegins30s06.mp3", file probably missing from disk/repository If so, type sv_pure into your console and see what value it returns. If it returns 1, you need to follow the instructions under "Common Problems" in the first post. If you have trouble locating the server's hl2 directory, it should be in the same directory as the hl2mp directory is. (Edit: I just expanded those instructions a bit, in case they were unclear) Quote:
HL2DM's menus have a maximum of 7 items, but the Don't Change/Extend Map options may take up the last slot, so the real limit is 6. With CS:S, DOD:S, and TF2, its menus show on the current screen and the 1-9 buttons cannot be used while the menu is showing. They have a maximum of 9 items, but the slot block cvar will fill the first 3 to prevent accidental votes (TF2 uses 1-5 only, 1-3 for most classes... this plugin was written with that in mind), and the Don't Change/Extend Map options may take up the last slot, leaving only 5 usable slots. TL;DR: This is to prevent vote menus from spanning multiple pages. I may do an experimental version that forces all games to use the HL2DM-style menus and see how that works. That will at least allow us to increase the number of maps by one and remove the need for blocked slots. |
Re: Mapchooser Extended Sounds (Updated 2011-05-16)
Hey thanks for the quick reply .
No the sounds are fine and down load fine ... what I ment by only 5 is that I dont get the option of Next to see the other maps or the Extend 15min or Back just like the other vote map plugins ..... |
Re: Mapchooser Extended Sounds (Updated 2011-05-16)
The sounds I figured out I had the old folder setup and It wasnt finging them .... my screwup because you made some changes and I had to read it more carefully :lol:
So yea its now the menu problem only ... what its not doing is lockdown backbone overlook underpass Extend 15min NEXT all I get is 5 maps but have 30 in the map folder |
Re: Mapchooser Extended Sounds (Updated 2011-05-16)
Ok I found out why now extend , its seems you have to put a number value in the "how many map extends "0" if you donr it doesnt come up ... is there another conv im missing to add the NEXT if I set the number of maps to 30 instaed of the default "5" ??
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Re: Mapchooser Extended Sounds (Updated 2011-05-16)
Quote:
It's literally an modified version of SourceMod's Mapchooser, which has the same 6-map limitation (well, it's 6 now in 1.6, it was 5 in 1.5.2). I could modify it, but having to page through 30 maps 5 maps at a time is likely to piss off your user base. |
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