Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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and also do not forget to install the custom arm, if your server is csgo. https://forums.alliedmods.net/showthread.php?p=2277249 |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Where to get plugin to count timer until door and other stuff open on ZE maps ?
Where to get plugin to show HP of door or other stuff that can be crashed ? |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
how to remove center HUD that shows HP?
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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https://forums.alliedmods.net/showthread.php?t=300178 https://forums.alliedmods.net/showthread.php?t=302675 Quote:
Also I have my own question. A model can support many variants by changing 2 parameter: skin index and body index (body index can be shown while changing bodygroup of a model in CSGO SDK viewer model). The skin index is supported in this plugin via model_skin_index, so is it possible to update plugin supporting body index? |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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In Zombie Plague plugin by gubka there is a config parameter in classes file to choose body index, though I'm still trying to understand how it work. Currently I'm using Vscript extension https://forums.alliedmods.net/showthread.php?t=304710 to set bodygroup of model using CBaseAnimating:SetBodyGroup And I have a sample model that use custom bodygroup, so far I think only ZombiEden server make these kind of models. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
New players that join server respawn as human even if infection started. How to fix this ?
zombiereloaded.cfg Code:
// Respawn players after death. [Recommended: (Enable) zr_zspawn*] |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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They respawn as human with immunity even if infection started 2,3,5 or 10 min ago Code:
// Respawn (module) |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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Not sure why you turn it off when it is on by default |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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What about plugins zr_zspawn_team_override Also I try to turn on/off plugins SZSpawn.smx, autozspawn.smx. But there is no changes |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Franug version is very good, but it still has some little annoying bugs. When people join the server they can't switch weapons by pressing a number 1 and 2. If I press button 1, I will die instantly and respawn. If I press button 2, a message will show up that "This feature is required when you're dead" which was referred to !zspawn command.
I know that the solution without edit code is to type any message to the in-game chat, but I think you should fix it. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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Pressing ESC will unstuck the buttons. This is client side bug not server bug, but people tend to think that is server bug. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Hello! I installed the zombie plugin from Franuga. Everything works, but there are two problems.
1) When a person is infected, the sound of zombie pain is reproduced, not the sound of infection. Thanks "Oylsister", fixed using your zombiereloaded.smx. 2) When entering the server, the command must be selected twice. If you first select one team and then another, the character will die. You need to select the same team twice. I repeat on the server there are no more plugins. When I turn off the plugin everything works correctly |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
New version 3.4
-Fixed a bug with team selection on csgo, fixed the default zombie models for csgo, and other changes. And remember that I am still searching to collaborate in a active zombie server :wink: |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Thank you very much. This works great!
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Is this the mod people uses for Zombie Escape servers?
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Hello friend! Now after the vacation I returned home and saw the following in the plugin:
When a person is infected, the "Player has joined the terrorist team" constantly appears. How can I remove this flood? When you disconnect the plug-in or download the old version of the plug-in, the messages disappear, but a double menu for selecting a command appears. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Also, when each person is infected, he writes switched from team <CT> to <TERRORIST> in the server console |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
I installed lastest version and occasionally I still managed to get the team selection bug (press 1 or 2 will choose team instead of weapon) while at same time it flood the chat with message “X join Terrorists force” whenever someone become zombie. I blocked suicidal for both human/zombie so it doesn’t affect my server much, so I think this should be enable by default in config.
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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Is it possible to do a knockback like in this plugin https://forums.alliedmods.net/showthread.php?t=315063 ???That would be very good. Does your version have a problem with with non-conservation classes?? |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Hello! Please tell me why when I have one person playing on the server and one zombie if the zombie leaves the server and another person comes in, the game will not restart and only people will run. How to fix it?
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
I tested this version.I am very grateful to you for the work of Franc1sco
But I still can’t get rid of the problem that the choice of classes is constantly getting lost Я бы хотел попросить вас помочь мне :( |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
-Upload the binary https://github.com/Franc1sco/sm-zomb...gin%20compiled
Kind of confused at this part, No idea what you mean by upload the binary and that link goes to a 404 page. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
How to volume down the zombie's voice? I mean not ambiance sound but zombie sound, some time is too loud and everybody can't hear the communication in-game.
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Will this works on tf2?
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
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I'm planning on starting a Zombie Escape server here soon and am interested in getting a partner. I have previously ran a Jailbreak server on CSS years ago that was pretty successful. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
hi, how i can remove this message: Array-based enum structs will be removed (i have 44 warnings) without editing the plugin. Thx
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Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Please help.
When I use zombiereloaded.smx file provided with mod, the server is working, but if I try to recompile mod using zombiereloaded.sp and put in plugins dir i'm getting this error and mod don't work. Thanks. Code:
L 03/24/2020 - 13:46:03: [SM] Exception reported: [Player Classes] [Config Validation] Couldn't find a default class for one or more teams. At least one class per team must be marked as default. |
Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
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