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-   Zombie:Reloaded (https://forums.alliedmods.net/forumdisplay.php?f=132)
-   -   [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022) (https://forums.alliedmods.net/showthread.php?t=277597)

rustaveli 12-05-2019 02:07

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Rineek (Post 2675675)
Zombie arms doesn't work.
How to fix this ?

the same problem, I still could not find a solution

Oylsister 12-07-2019 10:04

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Rineek (Post 2675675)
Zombie arms doesn't work.
How to fix this ?

If you arms is invisible, try change the model.
and also do not forget to install the custom arm, if your server is csgo.

https://forums.alliedmods.net/showthread.php?p=2277249

Rineek 12-11-2019 14:38

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Where to get plugin to count timer until door and other stuff open on ZE maps ?
Where to get plugin to show HP of door or other stuff that can be crashed ?

Turrtleo 12-12-2019 02:40

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
how to remove center HUD that shows HP?

Newbiedienloan 12-13-2019 11:26

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Rineek (Post 2676627)
Where to get plugin to count timer until door and other stuff open on ZE maps ?
Where to get plugin to show HP of door or other stuff that can be crashed ?

There are 2 plugins that I currently use, which are very useful.
https://forums.alliedmods.net/showthread.php?t=300178
https://forums.alliedmods.net/showthread.php?t=302675
Quote:

Originally Posted by Turrtleo (Post 2676675)
how to remove center HUD that shows HP?

In zombiereloaded.cfg, scroll down to bottom and change zr_zhp to "0"

Also I have my own question. A model can support many variants by changing 2 parameter: skin index and body index (body index can be shown while changing bodygroup of a model in CSGO SDK viewer model). The skin index is supported in this plugin via model_skin_index, so is it possible to update plugin supporting body index?

Franc1sco 12-13-2019 11:59

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Rineek (Post 2676627)
Where to get plugin to count timer until door and other stuff open on ZE maps ?

https://forums.alliedmods.net/showthread.php?p=2403455

Quote:

Originally Posted by Newbiedienloan (Post 2676831)
A model can support many variants by changing 2 parameter: skin index and body index (body index can be shown while changing bodygroup of a model in CSGO SDK viewer model). The skin index is supported in this plugin via model_skin_index, so is it possible to update plugin supporting body index?

Yes, what netprop is exactly? you have example model for test it?

Newbiedienloan 12-13-2019 12:45

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
1 Attachment(s)
Quote:

Originally Posted by Franc1sco (Post 2676834)
Yes, what netprop is exactly? you have example model for test it?

From this thread https://forums.alliedmods.net/showthread.php?t=282580 I found out that m_nBody can be used to set bodygroup from server in csgo, but I'm not sure if it work.
In Zombie Plague plugin by gubka there is a config parameter in classes file to choose body index, though I'm still trying to understand how it work.
Currently I'm using Vscript extension https://forums.alliedmods.net/showthread.php?t=304710 to set bodygroup of model using CBaseAnimating:SetBodyGroup

And I have a sample model that use custom bodygroup, so far I think only ZombiEden server make these kind of models.

Rineek 12-14-2019 07:43

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
New players that join server respawn as human even if infection started. How to fix this ?

zombiereloaded.cfg
Code:

// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
// Default: "0"
zr_respawn "1"

// Time after death to delay player respawn. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_delay "5"

// Respawn player as a zombie. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_team_zombie "1"

// Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]
// Default: "1"
zr_respawn_team_zombie_world "1"


Newbiedienloan 12-14-2019 07:55

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Rineek (Post 2676921)
New players that join server respawn as human even if infection started. How to fix this ?

If they join in when infection just started (5 seconds I think) they spawn as human with immunity time you set in the config.

Rineek 12-14-2019 09:00

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Newbiedienloan (Post 2676924)
If they join in when infection just started (5 seconds I think) they spawn as human with immunity time you set in the config.



They respawn as human with immunity even if infection started 2,3,5 or 10 min ago

Code:

// Respawn (module)
// ----------------------------------------------------------------------------

// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
// Default: "0"
zr_respawn "1"

// Time after death to delay player respawn. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_delay "5"

// Respawn player as a zombie. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_team_zombie "1"

// Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]
// Default: "1"
zr_respawn_team_zombie_world "1"



// ----------------------------------------------------------------------------
// ZSpawn (module)
// ----------------------------------------------------------------------------

// Allow players to spawn into the game late.
// Default: "1"
zr_zspawn "1"

// Override spawn team when spawning by means of ZSpawn.
// Default: "1"
zr_zspawn_team_override "0"

// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
// Default: "0"
zr_zspawn_team_zombie "1"

// Block players disconnecting and rejoing the game using zspawn.
// Default: "1"
zr_zspawn_block_rejoin "1"

// Put a time limit on the use of ZSpawn.
// Default: "1"
zr_zspawn_timelimit "1"

// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
// Default: "120.0"
zr_zspawn_timelimit_time "120.0"

// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
// Default: "1"
zr_zspawn_timelimit_zombie "1"


Newbiedienloan 12-14-2019 10:02

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Rineek (Post 2676927)
They respawn as human with immunity even if infection started 2,3,5 or 10 min ago

zr_zspawn_team_override set to 1
Not sure why you turn it off when it is on by default

Rineek 12-14-2019 10:34

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Newbiedienloan (Post 2676932)
zr_zspawn_team_override set to 1
Not sure why you turn it off when it is on by default

It didn't help me. Still new join players spawn as human.
What about plugins zr_zspawn_team_override
Also I try to turn on/off plugins SZSpawn.smx, autozspawn.smx. But there is no changes

Newbiedienloan 12-14-2019 14:11

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Rineek (Post 2676934)
It didn't help me. Still new join players spawn as human.
What about plugins zr_zspawn_team_override
Also I try to turn on/off plugins SZSpawn.smx, autozspawn.smx. But there is no changes

Sorry I have no idea about your problem. All I changed in the config is disable autospawn, config infection time, and just that.

Oylsister 12-22-2019 02:09

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Newbiedienloan (Post 2676932)
zr_zspawn_team_override set to 1
Not sure why you turn it off when it is on by default

Mine happens too, but that was because it requires at least 3 people to create a mother zombie. bring more people to your server while testing.

Oylsister 12-22-2019 02:22

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Franug version is very good, but it still has some little annoying bugs. When people join the server they can't switch weapons by pressing a number 1 and 2. If I press button 1, I will die instantly and respawn. If I press button 2, a message will show up that "This feature is required when you're dead" which was referred to !zspawn command.

I know that the solution without edit code is to type any message to the in-game chat, but I think you should fix it.

Newbiedienloan 12-22-2019 05:41

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Oylsister (Post 2677669)
Franug version is very good, but it still has some little annoying bugs. When people join the server they can't switch weapons by pressing a number 1 and 2. If I press button 1, I will die instantly and respawn. If I press button 2, a message will show up that "This feature is required when you're dead" which was referred to !zspawn command.

I know that the solution without edit code is to type any message to the in-game chat, but I think you should fix it.

It is panorama bug from team choosing menu. I’m not sure why, but button 1 and 2 are for choosing teams, which always the buttons that got stuck.
Pressing ESC will unstuck the buttons. This is client side bug not server bug, but people tend to think that is server bug.

Svyatoslav 01-25-2020 00:15

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Hello! I installed the zombie plugin from Franuga. Everything works, but there are two problems.
1) When a person is infected, the sound of zombie pain is reproduced, not the sound of infection. Thanks "Oylsister", fixed using your zombiereloaded.smx.
2) When entering the server, the command must be selected twice. If you first select one team and then another, the character will die. You need to select the same team twice. I repeat on the server there are no more plugins. When I turn off the plugin everything works correctly

Franc1sco 02-01-2020 10:21

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
New version 3.4

-Fixed a bug with team selection on csgo, fixed the default zombie models for csgo, and other changes.


And remember that I am still searching to collaborate in a active zombie server :wink:

Svyatoslav 02-01-2020 13:24

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Thank you very much. This works great!

Groven 02-08-2020 07:44

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Is this the mod people uses for Zombie Escape servers?

Franc1sco 02-08-2020 07:52

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Groven (Post 2683125)
Is this the mod people uses for Zombie Escape servers?

Yes.

Svyatoslav 02-08-2020 10:53

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Hello friend! Now after the vacation I returned home and saw the following in the plugin:
When a person is infected, the "Player has joined the terrorist team" constantly appears. How can I remove this flood? When you disconnect the plug-in or download the old version of the plug-in, the messages disappear, but a double menu for selecting a command appears.

Franc1sco 02-08-2020 11:01

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Svyatoslav (Post 2683138)
Hello friend! Now after the vacation I returned home and saw the following in the plugin:
When a person is infected, the "Player has joined the terrorist team" constantly appears. How can I remove this flood? When you disconnect the plug-in or download the old version of the plug-in, the messages disappear, but a double menu for selecting a command appears.

Game? CS:GO or CS:S?

Svyatoslav 02-08-2020 11:03

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Franc1sco (Post 2683139)
Game? CS:GO or CS:S?

CS:GO
Also, when each person is infected, he writes switched from team <CT> to <TERRORIST> in the server console

Oylsister 02-11-2020 05:22

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Franc1sco (Post 2682385)
New version 3.4

-Fixed a bug with team selection on csgo, fixed the default zombie models for csgo, and other changes.


And remember that I am still searching to collaborate in a active zombie server :wink:

Oh yeah! this is a fix that I'm looking for! Thank you a lot man.

Newbiedienloan 02-14-2020 02:16

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
I installed lastest version and occasionally I still managed to get the team selection bug (press 1 or 2 will choose team instead of weapon) while at same time it flood the chat with message “X join Terrorists force” whenever someone become zombie. I blocked suicidal for both human/zombie so it doesn’t affect my server much, so I think this should be enable by default in config.

Truyn 02-17-2020 09:44

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Franc1sco (Post 2682385)
New version 3.4

-Fixed a bug with team selection on csgo, fixed the default zombie models for csgo, and other changes.


And remember that I am still searching to collaborate in a active zombie server :wink:

Hi,
Is it possible to do a knockback like in this plugin https://forums.alliedmods.net/showthread.php?t=315063 ???That would be very good.

Does your version have a problem with with non-conservation classes??

Svyatoslav 02-18-2020 05:41

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Hello! Please tell me why when I have one person playing on the server and one zombie if the zombie leaves the server and another person comes in, the game will not restart and only people will run. How to fix it?

Truyn 02-18-2020 05:57

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
I tested this version.I am very grateful to you for the work of Franc1sco
But I still can’t get rid of the problem that the choice of classes is constantly getting lost
Я бы хотел попросить вас помочь мне :(

Chaos Insurgent 03-03-2020 02:43

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
-Upload the binary https://github.com/Franc1sco/sm-zomb...gin%20compiled

Kind of confused at this part, No idea what you mean by upload the binary and that link goes to a 404 page.

Franc1sco 03-04-2020 08:00

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Truyn (Post 2684235)
I tested this version.I am very grateful to you for the work of Franc1sco
But I still can’t get rid of the problem that the choice of classes is constantly getting lost
Я бы хотел попросить вас помочь мне :(

Added class fix plugin to the repository, also check log errors because maybe you have a probrem with clientprefs.

Quote:

Originally Posted by Chaos Insurgent (Post 2685674)
-Upload the binary https://github.com/Franc1sco/sm-zomb...gin%20compiled

Kind of confused at this part, No idea what you mean by upload the binary and that link goes to a 404 page.

Updated first post.

Oylsister 03-06-2020 08:57

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
How to volume down the zombie's voice? I mean not ambiance sound but zombie sound, some time is too loud and everybody can't hear the communication in-game.

Nightmare Pyro 03-08-2020 08:55

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Will this works on tf2?

Oylsister 03-14-2020 11:30

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Nightmare Pyro (Post 2686223)
Will this works on tf2?

This one is for only CS:S and CS:GO

Shooter_McGavin 03-16-2020 09:36

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
 
Quote:

Originally Posted by Franc1sco (Post 2682385)
New version 3.4

-Fixed a bug with team selection on csgo, fixed the default zombie models for csgo, and other changes.


And remember that I am still searching to collaborate in a active zombie server :wink:

Still looking to collaborate with someone?

I'm planning on starting a Zombie Escape server here soon and am interested in getting a partner.

I have previously ran a Jailbreak server on CSS years ago that was pretty successful.

Roccoxx 03-20-2020 14:05

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
hi, how i can remove this message: Array-based enum structs will be removed (i have 44 warnings) without editing the plugin. Thx

neXo112 03-24-2020 07:58

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Please help.

When I use zombiereloaded.smx file provided with mod, the server is working, but if I try to recompile mod using zombiereloaded.sp and put in plugins dir i'm getting this error and mod don't work.

Thanks.

Code:

L 03/24/2020 - 13:46:03: [SM] Exception reported: [Player Classes] [Config Validation] Couldn't find a default class for one or more teams. At least one class per team must be marked as default.
L 03/24/2020 - 13:46:03: [SM] Blaming: zombiereloaded.smx
L 03/24/2020 - 13:46:03: [SM] Call stack trace:
L 03/24/2020 - 13:46:03: [SM]  [0] SetFailState
L 03/24/2020 - 13:46:03: [SM]  [1] Line 344, zr/log.inc::LogEvent
L 03/24/2020 - 13:46:03: [SM]  [2] Line 667, zr/playerclasses/playerclasses.inc::ClassLoad
L 03/24/2020 - 13:46:03: [SM]  [3] Line 258, zombiereloaded.sp::OnConfigsExecuted


Roccoxx 03-25-2020 13:32

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by neXo112 (Post 2688306)
Please help.

When I use zombiereloaded.smx file provided with mod, the server is working, but if I try to recompile mod using zombiereloaded.sp and put in plugins dir i'm getting this error and mod don't work.

Thanks.

Code:

L 03/24/2020 - 13:46:03: [SM] Exception reported: [Player Classes] [Config Validation] Couldn't find a default class for one or more teams. At least one class per team must be marked as default.
L 03/24/2020 - 13:46:03: [SM] Blaming: zombiereloaded.smx
L 03/24/2020 - 13:46:03: [SM] Call stack trace:
L 03/24/2020 - 13:46:03: [SM]  [0] SetFailState
L 03/24/2020 - 13:46:03: [SM]  [1] Line 344, zr/log.inc::LogEvent
L 03/24/2020 - 13:46:03: [SM]  [2] Line 667, zr/playerclasses/playerclasses.inc::ClassLoad
L 03/24/2020 - 13:46:03: [SM]  [3] Line 258, zombiereloaded.sp::OnConfigsExecuted


you upload zr_classfix?

neXo112 03-27-2020 11:24

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Roccoxx (Post 2688523)
you upload zr_classfix?

Yes, same thing...

Oylsister 03-28-2020 09:47

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
 
Quote:

Originally Posted by Roccoxx (Post 2687765)
hi, how i can remove this message: Array-based enum structs will be removed (i have 44 warnings) without editing the plugin. Thx

Those warning just about the sm 1.11. if you use it, roll back to 1.10.


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