[TF2] Taunt Rate Limiter
1 Attachment(s)
Allows you to block taunts based on time
Allows you to block action taunts CVARs: ftauntlimit_version: version number, for tracking (don't change) - lol sm_taunt_flags: (0) - Flag bits for filter sm_taunt_primary: (0) - Taunt delay after normal taunts (0 for no delay, negative to block all) sm_taunt_action: (-1) - Taunt delay after action slot items (0 for no delay, negative to block all) *Filter Flags (you add them up, and use that value for the flags cvar): - this works by excluding players based on teams: Ignore Red Primary Taunts: 1 Ignore Blue Primary Taunts: 2 Ignore Red Action Taunts: 4 Ignore Blue Action Taunts: 8 If for example you want to block all taunts, but allow blue to use primary only, you'd set: sm_taunt_primary -1 (to block all primary taunts) sm_taunt_action -1 (to block all action taunts) sm_taunt_flags 2 (to ignore blue players from checks and allow them to taunt) Code:
2013-6-3 (v1.0) - Put SMX in plugins directory |
Re: [TF2] Taunt Rate Limiter
a shining example that the community is more concerned with game crashing bugfixes than valve are. thank you so much for this we are going to use it now
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Re: [TF2] Taunt Rate Limiter
Good job, thanks
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Re: [TF2] Taunt Rate Limiter
The OnMapStart logic doesn't do much for you since you use OnClientPutInServer which would clear the array anyways. You don't really need to store global handles and use OnConfigsExecuted, instead you can sync the variables in OnPluginStart. Seems fine otherwise, nice hotfix.
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Re: [TF2] Taunt Rate Limiter
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I think the convar stuff is something i had coypasted from something else so long ago i just forgot about, it's probably in a bunch of my plugins. Thanks for the heads up, I'll look it tomorrow. |
Re: [TF2] Taunt Rate Limiter
Alright updated with those changes.. I think.
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Re: [TF2] Taunt Rate Limiter
You can set the cvar to 0, lower the taunt limit or set to 0 for normal taunts, or don't use this. Though we run ff2 on a variety of maps and he is always blue, and many of our maps are arena and koth...
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Re: [TF2] Taunt Rate Limiter
Same here, bosses always get assigned to BLU, but if it really is a problem and if you're using the latest version (1.07x) of FF2 or VSH you can always set ff2_force_team or hale_force_team.
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