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-   -   [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022) (https://forums.alliedmods.net/showthread.php?t=277597)

xiaoyuanxin6666 02-25-2023 02:11

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
 
My zombie arm model is out of sight, what to do

Kewnru 05-12-2023 03:35

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
 
It's like that guys. The server does not crash but freezes during infection. It doesn't happen very often, but it happens once a day.
Quote:

L 05/11/2023 - 23:07:46: [SM] Exception reported: Script execution timed out
L 05/11/2023 - 23:07:46: [SM] Blaming: zombiereloaded.smx
L 05/11/2023 - 23:07:46: [SM] Call stack trace:
L 05/11/2023 - 23:07:46: [SM] [1] Line 858, zr/weapons/weapons.inc::WeaponsRemoveClientGrenades
L 05/11/2023 - 23:07:46: [SM] [2] Line 933, zr/weapons/weapons.inc::WeaponsRemoveAllClientWeapons
L 05/11/2023 - 23:07:46: [SM] [3] Line 778, zr/infect.inc::InfectHumanToZombie
L 05/11/2023 - 23:07:46: [SM] [4] Line 351, zr/infect.inc::InfectOnClientHurt
L 05/11/2023 - 23:07:46: [SM] [5] Line 246, zr/event.inc::EventPlayerHurt

Franc1sco 05-12-2023 03:47

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
 
Quote:

Originally Posted by xiaoyuanxin6666 (Post 2800229)
My zombie arm model is out of sight, what to do

https://forums.alliedmods.net/showthread.php?p=2490579

Quote:

Originally Posted by Kewnru (Post 2804279)
It's like that guys. The server does not crash but freezes during infection. It doesn't happen very often, but it happens once a day.

Set zr_infect_weapons_drop to "0" on zombiereloaded.cfg

Kewnru 05-12-2023 03:49

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
 
Quote:

Originally Posted by Franc1sco (Post 2804280)
https://forums.alliedmods.net/showthread.php?p=2490579



Set zr_infect_weapons_drop to "0" on zombiereloaded.cfg

thank you friend. I'll check it out) Sorry for my broken English

juancz16 05-14-2023 11:11

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
 
Quote:

Originally Posted by Franc1sco (Post 2804280)

//// zombiereloaded.sp
//
// zr\volfeatures\volfeatures.inc(39) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\volfeatures\volfeatures.inc(43) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\volfeatures\volfeatures.inc(46) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\volfeatures\volfeatures.inc(49) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\volfeatures\volfeatures.inc(53) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\volfeatures\volfeatures.inc(57) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\volfeatures\volfeatures.inc(61) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(249) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(256) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(260) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(268) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(273) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(277) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(283) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(288) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(313) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(319) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(322) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(327) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(332) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(344) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\playerclasses\playerclasses.inc(383) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\paramparser.inc(75) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\config.inc(160) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\cvars.inc(42) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\models.h.inc(83) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\log.h.inc(70) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
// zr\log.h.inc(72) : error 153: Array-based enum structs have been removed. See https://wiki.alliedmods.net/SourcePa...x#Enum_Structs
//
// 28 Errors.
//
// Compilation Time: 1,36 sec
// ----------------------------------------

//// zombiereloaded_sounds.sp
//
// zr_sounds\translation.inc(336) : error 017: undefined symbol "g_Game"
// zr_sounds\translation.inc(336) : error 017: undefined symbol "Game_CSS"
//
// 2 Errors.
//
// Compilation Time: 0,31 sec


sorry dont speak inglish. used traductor . i hav this problem , solution?

strannik_87 12-09-2023 16:53

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
 
Greetings To All!
Please help me figure out the problem. Spamming "[ZR] Mother zombie infect cycle has been reset"
P.S. And another bug is noticed, the round is reset when one of the teams has not yet won.

evans 12-18-2023 03:35

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
 
Hi, first of all Big Up Franug, Anubis and the other guys who cooperated! Good job as hell!!! Never got this state with any zombie reloaded version in the past...
I'm running now like 90+ plugins on my cs:go linux server with zombiereloaded 3.6.5 Franug edition + zombiereloaded_sounds 3.7.3 from Anubis. Error log absolutely clean after few days of intense gaming. Incredible hahahaha..

Only rarely i am encountering to this error as mentioned above by Kewnru

Code:

L 05/11/2023 - 23:07:46: [SM] Exception reported: Script execution timed out
L 05/11/2023 - 23:07:46: [SM] Blaming: zombiereloaded.smx
L 05/11/2023 - 23:07:46: [SM] Call stack trace:
L 05/11/2023 - 23:07:46: [SM] [1] Line 858, zr/weapons/weapons.inc::WeaponsRemoveClientGrenades
L 05/11/2023 - 23:07:46: [SM] [2] Line 933, zr/weapons/weapons.inc::WeaponsRemoveAllClientWeapons
L 05/11/2023 - 23:07:46: [SM] [3] Line 778, zr/infect.inc::InfectHumanToZombie
L 05/11/2023 - 23:07:46: [SM] [4] Line 351, zr/infect.inc::InfectOnClientHurt
L 05/11/2023 - 23:07:46: [SM] [5] Line 246, zr/event.inc::EventPlayerHurt

I'm aware of this:
Code:

Set zr_infect_weapons_drop to "0" on zombiereloaded.cfg
But what if i want to keep grenades and weapons for other players to pick up, are you planning fix for this? Thanks so much for your job anyway. Regards.

Kewnru 04-17-2024 11:59

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
 
Hi all. The problem is that overlay does not work correctly. When someone remains alone with the people and survives, it still shows that the zombies won. The overlay will only work correctly if you kill all the zombies. And when the zombie gives birth to the last person, an alert occurs that the special forces have won. In short, it's some kind of nonsense. I tried a lot of different versions and the same thing happened everywhere. Only played with bots if that matters

Kewnru 04-19-2024 01:06

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
 
I installed the Botox version. I figured out what the problem was. I had to dig deeper into the icluds. But thanks to Francisco's version I found the problem)

evans 04-22-2024 04:07

Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 4-Jul-2022)
 
Quote:

Originally Posted by Kewnru (Post 2821178)
I installed the Botox version. I figured out what the problem was. I had to dig deeper into the icluds. But thanks to Francisco's version I found the problem)

To be honest, what i found so far, many of these public versions has even more bugs than default version from Greyscale and R. Helgeby. Yes, some features added but on the other side some bugs shown. Anyway, Francisco's version is good but i decided and recommending to grab default source rewritten for new sm and basically let's say i started my own fork. Much time literally wasted in the past with that. But that drill was worth it. Cheers.


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