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-   -   [TF2] Rate of Fire (https://forums.alliedmods.net/showthread.php?t=176607)

EHG 01-20-2012 13:14

[TF2] Rate of Fire
 
1 Attachment(s)
TF2 Rate of Fire


Description

Modify the rate at which weapons fire in TF2. Values are properly calculated. (2.0 will be twice speed, 3.0 thrice..etc)
Combine with an unlimited ammo plugin for best effect.


COMMANDS
sm_rof - Set Rate of Fire
When you have access to set on other players: sm_rof <#userid|name> <1.0 - 10.0>
When you only have access to set on yourself: sm_rof <1.0 - 10.0>


CVARS


sm_tf2_rof_scope "0" - Set if rof should effect sniper scope. 1 to enable 0 to disable.
sm_tf2_rof_huntsman "1" - Set if rof should effect huntsman. 1 to allow huntsman, 0 to block huntsman.

ACCESS OVERRIDES

sm_rof_access - Access to set rof on self. (default GENERIC)
sm_rof_access_target - access to set rof on anyone (default ROOT)

(These are not cvars or existing commands, just overrides you can set in admin_overrides.cfg)

Changelog

1.2 - Added cvar for Huntsman
1.1 - Replaced access cvars with CheckCommandAccess and added sniper scope cvar.
1.0 - Initial release.

sejin513 01-20-2012 14:38

Re: [TF2] Rate of Fire
 
lol'd
finally you got post on here!

nice ;)

Snaggle 01-20-2012 16:02

Re: [TF2] Rate of Fire
 
What are the improvements from the old one, curious?

xomp 01-20-2012 17:11

Re: [TF2] Rate of Fire
 
Does this still rape the server if you are trying to rapid fire huntsman arrows?

EHG 01-20-2012 20:12

Re: [TF2] Rate of Fire
 
Quote:

Originally Posted by Snaggle (Post 1635510)
What are the improvements from the old one, curious?

Different more efficient methods used. Calculations are correct. There is a fix in there for Cow Mangler alt fire. Sniper scope doesn't rapid fire (annoying fast scope/unscope).

Quote:

Originally Posted by xomp (Post 1635555)
Does this still rape the server if you are trying to rapid fire huntsman arrows?

I have never been able to get a clear answer to this question however I think you are talking about a different problem. Last I spoke about this with you I recall you said it 'always' crashed. I however sometimes get a crash if spamming then but not always.

FlaminSarge 01-21-2012 06:45

Re: [TF2] Rate of Fire
 
Any chance of a cvar or alt command to re-add the sniper scoping stuff? Mega-humping Sniper was always funny.

loranger 01-24-2012 01:45

Re: [TF2] Rate of Fire
 
can u add a cvar to exclude some class to be affected by this?

ex: disable on sniper

EHG 01-24-2012 12:01

Re: [TF2] Rate of Fire
 
Updated to version 1.1
Replaced access cvars with CheckCommandAccess and added sniper scope cvar.

Quote:

Originally Posted by loranger (Post 1637478)
can u add a cvar to exclude some class to be affected by this?

Any specific reason for this?

loranger 01-24-2012 14:35

Re: [TF2] Rate of Fire
 
Quote:

Originally Posted by EHG (Post 1637683)
Updated to version 1.1
Replaced access cvars with CheckCommandAccess and added sniper scope cvar.



Any specific reason for this?


to prevent server crash on saxtonhale servers.

EHG 01-24-2012 15:56

Re: [TF2] Rate of Fire
 
Quote:

Originally Posted by loranger (Post 1637763)
to prevent server crash on saxtonhale servers.

That is still not a specific reason. Please explain exactly what you did that made the server crash.


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