[TF2] Rate of Fire
1 Attachment(s)
TF2 Rate of Fire
Description Modify the rate at which weapons fire in TF2. Values are properly calculated. (2.0 will be twice speed, 3.0 thrice..etc) Combine with an unlimited ammo plugin for best effect. COMMANDS sm_rof - Set Rate of Fire When you have access to set on other players: sm_rof <#userid|name> <1.0 - 10.0> When you only have access to set on yourself: sm_rof <1.0 - 10.0> CVARS sm_tf2_rof_scope "0" - Set if rof should effect sniper scope. 1 to enable 0 to disable. sm_tf2_rof_huntsman "1" - Set if rof should effect huntsman. 1 to allow huntsman, 0 to block huntsman. ACCESS OVERRIDES sm_rof_access - Access to set rof on self. (default GENERIC) sm_rof_access_target - access to set rof on anyone (default ROOT) (These are not cvars or existing commands, just overrides you can set in admin_overrides.cfg) Changelog 1.2 - Added cvar for Huntsman 1.1 - Replaced access cvars with CheckCommandAccess and added sniper scope cvar. 1.0 - Initial release. |
Re: [TF2] Rate of Fire
lol'd
finally you got post on here! nice ;) |
Re: [TF2] Rate of Fire
What are the improvements from the old one, curious?
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Re: [TF2] Rate of Fire
Does this still rape the server if you are trying to rapid fire huntsman arrows?
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Re: [TF2] Rate of Fire
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Re: [TF2] Rate of Fire
Any chance of a cvar or alt command to re-add the sniper scoping stuff? Mega-humping Sniper was always funny.
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Re: [TF2] Rate of Fire
can u add a cvar to exclude some class to be affected by this?
ex: disable on sniper |
Re: [TF2] Rate of Fire
Updated to version 1.1
Replaced access cvars with CheckCommandAccess and added sniper scope cvar. Quote:
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Re: [TF2] Rate of Fire
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to prevent server crash on saxtonhale servers. |
Re: [TF2] Rate of Fire
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