[TF2] Super Zombie Fortress - 1.05
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Super Zombie Fortress is an extended version of dirtyminuth's Zombie Fortress (vanilla), much like how dirtyminuth's perks version is an extension of the vanilla version. Features AI Director - tweaks everything based on survivor performance Advanced Music system - plays L4D2 music appropriate for your situation. Be it intense or calm. Frenzy system revamped - It now depends entirely on how the AI director judges survivor performance Advanced Zombie Spawn system - When zombies are 'frenzied', they spawn faster, and close to the survivors (much like Left 4 Dead). Goo Balls - Scouts are armed with the sandman. When hit by a baseball, a cloud of goo appears which will hurt anyone nearby. Basically the equivalent of L4D2's Spitter. Backstabs no longer instantkill - Instead, they stun the victim for 5 seconds and puts them down to 10 hp. This allows victims to recover from a backstab if they have a good team, but if they're surrounded by zombies, they're fucked. No knockback for Heavies - They're unstoppable! (almost) Tanks - Survivors might need to fight a strong, powerful Heavy! Last Stand - The last survivor gets 100% crit chance in his stand to survive until the time limit. More zombies - Zombies are generally more common Overpowered weapons removed - This includes: Sticky/Rocket jumper and Katana. ... not to mention all features of vanilla Zombie Fortress! Requirements Installation Download the fastldl zip file. Unzip it and add the files to your fastdl. Download superzombiefortress.txt attached to this post, and put it in Sourcemod/data/ on your game server. Download mechatheslag_global.txt attached to this post, and put it in your Sourcemod/gamedata/ on your game server. Download the plugin attached to this post, and put it in your Sourcemod/plugin/ folder on your game server. Done! ConVars sm_zf_tank_health (400): Amount of health the Tank gets per alive survivor sm_zf_tank_health_min (1000): Minimum amount of health the Tank can spawn with sm_zf_tank_health_max (8000): Maximum amount of health the Tank can spawn with sm_zf_tank_time (70.0): Adjusts the damage the Tank takes per second. If the value is 70.0, the Tank will take damage that will make him die (if unhurt by survivors) after 70 seconds. 0 to disable. sm_zf_frenzy_chance (5.0): % Chance of a random frenzy Added sm_zf_frenzy_tank (30.0): % Chance of a Tank appearing instead of a frenzy Added sm_zf_tank_once (60.0): Every round there is at least one Tank. If no Tank has appeared, a Tank will be manually created when there is sm_zf_tank_once time left. Ie. if the value is 60, the Tank will be spawned when there's 60% of the time left. Servers Slag Gaming #7 - click here to connect Credits Special super massive ultra thanks to the developer of the original Zombie Fortress: dirtyminuth. History 1.05 Several fixes with recent updates 1.04
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Re: [TF2] Super Zombie Fortress
I thought this wasn't going to get released so soon. Good job Mecha.
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Re: [TF2] Super Zombie Fortress
I fully support this! Nice work Mecha!
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Re: [TF2] Super Zombie Fortress
hmm i know i got everything in there right places but every time i change it to a map i got this mod or plugin running on it always wants to download some files>? what is up with that????
ok i see what is wrong here there are 3 of the sound files that don't d/l the deviddle ones and you dont have any of the heavy or scout files for the d/l so all i did was added the ones i had i open up the .sp file to see what was what that is how i came up with this ;-) hmm weird somthing not right zombies dont show lol the skins i mean hmm. plus should there be some kind of menu popping up? if so they don't only shows !zf for help |
Re: [TF2] Super Zombie Fortress
Oh yeah, the zombie skins aren't implemented yet, I commented the precache lines out. Redownload 1.01 :D!
EDIT: OH, I also forgot my gamedata. Added! |
Re: [TF2] Super Zombie Fortress
omg lol i still don't see any zombie skins???? :) and if your going to have a skin for heavy and scout then you should have one for the spy to don't you think? :)
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Re: [TF2] Super Zombie Fortress
opps my bad
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Re: [TF2] Super Zombie Fortress
I seem to get errors when I try to compile this.
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