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-   -   PODbot mm bots quota on the server (https://forums.alliedmods.net/showthread.php?t=71959)

KWo 05-28-2008 03:03

PODbot mm bots quota on the server
 
2 Attachment(s)
Control of quota podbot mm bots on the server.

It keeps the constant amount of bots on the server (ie 10) until another
constant amount of human-players joins the server. Then (if there is more people than that amount) - next human enters - one bot gets kicked (not before). It doesn't kick all bots at once after more than some constant minimal amount of humans is on the server, but it kicks them one by one (one bot for one player above the minimum humans on the server), but it's the common thing the people are asking me here and at bots-united forum.

Plugin cvars:

pb_min_humans (default - 10)
pb_bots_quota (default - 10)

Once more - this plugin is supposed to keep the constant amount of bots all the time on the server - unless the condition is not fullfilled:
(amount_of_humans - pb_min_humans - pb_bots_quota <= 0)
If You want to remove the bots You can pause this plugin, then use pb removebots command.

This plugin has been requested here by Spiky Pirate.

bmann_420 05-28-2008 04:33

Re: PODbot mm bots quota on the server
 
Isnt this in the .cfg for the podbot_mm module? (that I use frequently) :D

Just curious why you would need a plugin for it

atomen 05-28-2008 04:34

Re: PODbot mm bots quota on the server
 
Nice plugin !

BTW : You don't need to upload the 'amxx' file.

KWo 05-28-2008 04:57

Re: PODbot mm bots quota on the server
 
Quote:

Originally Posted by bmann_420 (Post 631141)
Isnt this in the .cfg for the podbot_mm module? (that I use frequently) :D

Just curious why you would need a plugin for it

No. The default function of podbot mm kicks a bot or add him as soon the new human-player comes/leaves to the server, no matter of any basic minimal amount of humans You have to have there to start them kick one by one. And it also doesn't keep the constant amount of bots until that limit by humans is reached.

Quote:

Originally Posted by atomen (Post 631142)
BTW : You don't need to upload the 'amxx' file.

I do need to upload amxx files as long the online compiler is not compiling the plugins against AMX X 1.8.0.

Arkshine 05-28-2008 05:53

Re: PODbot mm bots quota on the server
 
Quote:

I do need to upload amxx files as long the online compiler is not compiling the plugins against AMX X 1.8.0.
Your plugin doesn't require Amxx 1.8.x at all. No need to attach the .amxx file. Try to get the plugin, you will see.

KWo 05-28-2008 07:01

Re: PODbot mm bots quota on the server
 
I have been adviced always to compile the plugins against the latest version of AMX X. Since the online compiler still compiles the plugins against AMX X 1.76d, I've attached the amxx file, too (compiled against AMX X 1.8.0). Even if doesn't require the newest AMX X, it's always better to have the plugins in Your amxmodx\plugins folder compiled to the version You are using. I believe most of the users are using now 1.8.0 version. So I'll leave it until web compiler is ready. ;)

Arkshine 05-28-2008 07:12

Re: PODbot mm bots quota on the server
 
I don't think for such script is really necessary. Do what you want, anyway. -_-

Quote:

I believe most of the users are using now 1.8.0 version.
Not really. :) http://www.amxmodx.org/newstats.php?mod_id=0&addon_id=1

KWo 05-28-2008 07:21

Re: PODbot mm bots quota on the server
 
That stats says clearly:
amxmodx_version 1.8.0.3660 7387
This version is at the top of AMX X used version. :P

Arkshine 05-28-2008 07:33

Re: PODbot mm bots quota on the server
 
Oh, I see, you're just ignoring ~6100 server under Amxx 1.7x. :mrgreen:

Fry! 05-28-2008 08:57

Re: PODbot mm bots quota on the server
 
Well plugin works fine but when I connect to server then 2 bots are kicked of (one bot from T and one from CT) and then i changed map and again two bots are kicked then in my server have - 4 bots . And they from previous map don't return to game why ? With each new changed map I have two bots less even if I alone are connected .


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