[Boss Subplugin] Air Dash (possible replacement for Super Jump)
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FF2: AIR DASH http://images.akamai.steamuserconten...AE3EB027B5FD5/ Air dash is a highly customizable, potential replacement for default Super Jump. The premise is simple: when you are off the ground, pressing jump will dash you in the direction you are looking. Usage: PHP Code:
Installation: ff2_airdash.sp into scripting folder. Rename ff2_airdash.smx to ff2_airdash.ff2 and put in plugins/freaks folder. |
Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)
hmmm gonna try this ability
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Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)
Any chance of getting a video demonstration?
Seems like it has potential to create some interesting bosses. |
Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)
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Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)
Once pablo gives me the model with textures that I have requested from him, I'll use this for the boss I have in mind.
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Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)
I was considering making a ability just like this. Thanks for releasing it.
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Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)
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I love to code and learn things, thats why i turned the Airdash into a % based one, dealing damage adds %, when 100% reached it starts from 0 again and gives the hale one dash, have fun with my edit
I may add more args in the future to make this Ability more beautiful https://media.discordapp.net/attachm...reenshot_5.png Code:
"ability1" |
Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)
Nice
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Re: [Boss Subplugin] Air Dash (possible replacement for Super Jump)
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ayo the
pizza here Seeing UberMedicFully's edit of ff2_airdash, i wanted to do an edit of the original airdash too So there could be two versions with a HUD. (image of how my hud would look, which is almost the same from uber's) https://cdn.discordapp.com/attachmen...52/unknown.png This one however, adds 9 args to customize said HUD and another three more (Dark green = new args): Code:
"abilityX" // Replace the X with a number NOTE: If you compile this plugin, you'll get "loose identification" warnings Do not worry though, since i tested the plugin a lot with said warnings and it worked fine Download the .smx and rename to .ff2 if you have troubles compiling it Anyways, enjoy Credits to: Sardonyx for helping me a bit with the code Sadao and Naydef for the powerup drop exploit fix |
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