[TF2] Bling (v1.8 dated 12Dec2022)
2 Attachment(s)
Definition of "bling" informal noun: bling-bling; noun: bling expensive, ostentatious clothing and jewelry, or the wearing of them. "behind the bling: are diamonds worth it?" Description: This plugin gives players random cosmetics and random weapons. The items given change when the player spawns or touches a locker. The cosmetic hat may be unusual and/or painted. The weapons may be stock, non-stock, Gun Mettle, warpaint, killstreak, stat tracker, or Unusual. The server Administrator can determine if players also have a random class when they spawn. Convars: sm_bling_enabled 1 - (default) Enables plugin sm_bling_enabled 0 - Disables plugin sm_bling_prevent_random_class 1 - (default) Prevents giving random class on spawn sm_bling_prevent_random_class 0 - Allows giving random class on spawn Commands: For Players: To enable Bling mode: !bling To disable Bling mode: !bling Another way to disable Bling mode: !nobling For Admins: To enable Bling mode on target: !startbling <target> To disable Bling mode on target: !stopbling <target> Credits: The plugin is makes use of code developed by luki1412 in his outstanding plugins titled 'Give Bots Weapons' and 'Give Bots Cosmetics' with further improvements made by manicogaming. Weapon randomness edited by That Annoying Guide. Dependencies: Plugin requires TF2Attributes by FlaminSarge. Here's a link: https://github.com/FlaminSarge/tf2attributes Video of Bling Plugin: Installation: Put bling.smx into this folder: /sourcemod/plugins/ Change map Change Log: v1.8 12Dec2022: Fixed bug with missing demoman weapons. Added new outfits. Added convar. v1.7 05Jan2021: Fixed bug where Heavy would punch with Saxxy type weapons instead of swing. v1.6 03Jan2021: Added additional weapons at the request of That Annoying Guide. v1.5 02Jan2021: Added edits by That Annoying Guide. Added Pipboy interface chance for Engineer. v1.4 31Dec2020: Fixed issues where Engineer can't build, Spy can't disguise, sappers not working. v1.3 26Dec2020: Removed gamedata dependency v1.2 21Dec2020: Updated weapon quality colors. v1.1 20Dec2020: Removed TF2ItemsInfo dependency. Fixed saxxy weapons not spawning. Added support for Medieval mode. |
Re: [TF2] Bling
hi tf2itemsinfo is very old and is not supported can you pls use other method?
edit: also bug sometimes i dont have melee weapon when using !startbling |
Re: [TF2] Bling
Use Econ Data instead of ancient TF2II.
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Re: [TF2] Bling
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Re: [TF2] Bling
Great plugin thank you. On my server I seem to have a loading issue with this particular plugin.
I have to manually reload the plugin each time the map starts or the commands are unknown. I'm not sure what could be the reason other than it might be related to me running very old Sourcemod. |
Re: [TF2] Bling
you used on the other plugin only attributes is this also possible with this ?
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Re: [TF2] Bling
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Version 1.1 updated today with some pros and cons. Pro: Now works without TF2ItemsInfo. Now fully supports Medieval mode, meaning it won't give primary and secondary weapons to players while playing cp_degrootkeep or other medieval maps. Fixed issue with certain saxxy weapons not being given to players. Con: It's a minor issue but without TF2ItemsInfo the quality and paint descriptions of some items will be wrong when inspected. For example, the item description may show that the cosmetic is a painted item when it really isn't (because that particular item isn't paintable, but the plugin tried to paint it anyway, so the item isn't painted but the description says it is). |
Re: [TF2] Bling (v1.2 dated 21Dec2020)
Plugin updated to version 1.2 which corrected some of the weapon quality colors.
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Re: [TF2] Bling (v1.2 dated 21Dec2020)
Gone test it PC gamer, thanks
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Re: [TF2] Bling (v1.2 dated 21Dec2020)
Works thank you
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