[l4d2] Save Weapon (Co-op)
1 Attachment(s)
Fixed bug with saving weapons in l4d2 coop if more than 4 players
Requirements: Left 4 Dead 2 coop 4+ players Metamod: Source/SourceMM (Latest Version) SourceMod: 1.10 - 1.12 Update: 20.03.2016 _ v3.7.6 17.07.2016 _ v3.7.7 01.01.2017 _ v3.7.8 06.08.2017 _ v4.2 19.02.2018 _ v4.3 08.04.2020 _ v4.6 03.10.2020 _ v4.7 (The Last Stand) 08.10.2020 _ v4.9 11.10.2020 _ v4.10 9.01.2021 _ v4.12 (Fix Precache Model) 6.08.2022 _ v4.15 13.08.2022 _ v4.16 (fix v4.15) github |
Re: [l4d2] Save Weapon (Co-op)
Discription is a bit vague
Does this plugin save your weapons between map rounds or campaign games. |
Re: [l4d2] Save Weapon (Co-op)
Caches are required for the server texture.
Correctly saves the weapon when entering the asylum at the end of the round. |
Re: [l4d2] Save Weapon (Co-op)
If I'm right and understood the source, it works like this.
When players reach the saferoom, there is a glitch with 4+ players when transitioning their weapons to the next level. The players who are player 5 and on, will either have nothing, or will have whatever their "original" survivor had instead. Example, you have a 6 player game with 2 Nicks. Nick 1 is the original, and Nick 2 is the extra player. When the next chapter starts, Nick 2 loses all of his weapons and will either have nothing or whatever Nick 1 had instead. This plugin looks like it wants to remedy that. |
Re: [l4d2] Save Weapon (Co-op)
one report in log
Code:
L 06/25/2015 - 07:37:36: [l4d2_ty_saveweapon_3.0.smx] m_ModelName(models/v_models/v_knife_t.mdl) |
Re: [l4d2] Save Weapon (Co-op)
Updated
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Re: [l4d2] Save Weapon (Co-op)
1 Attachment(s)
why you clear health? and not restored to old values after map changed:
Code:
TyFakeCHEAT(client, "give", "health"); i am put fixed source:
edit1:
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Re: [l4d2] Save Weapon (Co-op)
Updated
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Re: [l4d2] Save Weapon (Co-op)
PHP Code:
-EDIT- Why Save Weapon plugin probably still happen a situation that can't save weapon? When does this happen? |
Re: [l4d2] Save Weapon (Co-op)
l4d2_ty_noob 1 gives the player weapon smg_silenced
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