Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
hi. how to open 2 sound or more in 1 time.
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Pls how to hook sound for non-player entity?
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
... Záleží na tom co potřebuješ přesně hooknout a co stím budeš dělat
#en It depends on what you need hook and what you are going to do with that.. nvm he is czech as me.. Such wow how can be some moderator so strict as arne.. I saw a lot ot comments or whole topic in other language than english without deleting.. |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Sorry, I might sound retarded. But how do I use this? Thanks in advance.
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
has the most recent CS:GO patch (fixing directional sounds) fucked something up ?
- Emit audio to all players - Kill yourself - Spectate other player - First person will have weird silent audio - Switching to third person will sometimes work and give full audio again |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
The audio gets played somewhere in the map (maybe at 0,0,0) which causes this issue.
So if you're spectating near it, you can kind of hear it. |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Hey, it seems that the EmitSoundToClientAny is not working, but EmitAmbientSoundAny seems to work just fine.
I'm getting an error like this when I use EmitSoundToClientAny even tho the sounds is precached and I tried to precache the sound just before playing it too but it still doesnt work Code:
SV_StartSound: *sound.mp3 not precached (7229) |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Did you use PrecacheSoundAny in OnMapStart?
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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#include <sourcemod> |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
1 Attachment(s)
emitsoundany.inc with updated syntax.
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Well, I forgot that I was testing in a Listen Server, maybe thats the reason its not working?
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
I am guessing it doesn't support .wav files.
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
did something changed in csgo with all new updates none of my sounds would precache anymore...
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
i uploaded emitsoundany.inc to include folder but still getting cant create mixer am i should to make different thing ?
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
how works sound dir?
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Does anyone work fine with this?
I using this inc to complie plugins but still getting cant create mixer..... |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
How to stop sound from EmitAmbientSoundAny?
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
for me not work sound still play if i use this function
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
what do i do with that .inc? :D im kinda new into plugins
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
To be fair, I'm not even sure if this include is necessary any more. I've heard a recent CS:GO update made it unnecessary.
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
since this update
http://blog.counter-strike.net/index.php/2018/04/20400/ sounds are not played. Before this update everything was working fine. Code:
[Sound] S_StartSound(): Failed to load sound '*folder\sound.mp3'. File is missing from disk or is invalid. csgo\sound\folder\sound.mp3 |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
The result of some researches:
Joining a server and downloading new *.mp3 will not make them working immidiately. You need to restart CS:GO. Probably something like "snd_rebuildaudiocache" (what has been removed some weeks ago) would help. Is there a way to make it possible to play custom sounds directly after the are downloaded? Here is the current code I am using: Code:
#include <sourcemod> |
Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
@fragnichtnach, ...what I remember, there is differences with *.wav and *.mp3 files. *.wav files work immediatelly if I don't remember wrong.
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
I can confirm you don't need anymore, now you can play more sound at one time, and map side-imported custom sounds is working well, like in css.
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Re: EmitSoundAny - Cross-game sound emitting (aka CS:GO compatible) (1.0.2, 2014-03-1
Could someone help me, I'm trying to use the following native for the spray sounds:
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I tried as follows: PHP Code:
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