Player Animations
5 Attachment(s)
I bet you people think everything i ever post is pointless and stupid... well Ill show you.. Ill show you just how pointless and stupid my posts can be! >:O Muhahaha!!!
Well.. to continue on with my trend of things that never really catch on, and things that do that are incredibly retarded, hopefully by following the same path, this will also catch on.. These are all using original models, and basically a way to re-animate existing models to do other things they would not normally do. There is one download required as a model, and being hosted from my test listenserver it transferred to people in under 10 sec. Not only that, but most of the calculations are done by the engine, so there is very little strain on the engine. See the images below as examples. these emotes can be preformed by simple chat commands like /wave or /scratch or /sit. Again these are all using the existing models. If you have custom player models, they will also work properly with this. And the animations you can make are endless. And they will not require a whole new player model download for one more simple animation (since default 1.6 models have 111 animations, if you wanted to do what I did, the only other method would be to force your clients to download 9 custom models with different animations) One downside, it takes 2 entities per player to function. But unless your already nearing the entity cap, you should be good |
Re: Player Animations
That is amazing. Teach us of your holiness.
|
Re: Player Animations
I must agree that this is cool
|
Re: Player Animations
Well are you going to release it or not? :mrgreen:
|
Re: Player Animations
its not really a workable plugin yet. the idea is there, but its just really a test plugin right now. any ideas of how it could be implemented? I guess all I got right now is someone says a keyword (/something) and it makes them do it. then as soon as they try to move, or if they say it again, it will stop
I'm also hoping that some of the other talented modelers who frequent these forums will see this and maybe be able to provide some of there skills. |
Re: Player Animations
Quote:
About the modelers: The majority of active modelers can be found in the ZP forum, but 75% of them are illiterate, non-steam, or converters. I still haven't found a good one for PA yet. |
Re: Player Animations
cool :)
|
Re: Player Animations
3 Attachment(s)
A couple more...
Still a few bugs to work out of the plugin that handles it all though. Left: I tried to make a prone type sequence. but I guess it could be easily used to feign a death or something like in TFC Middle: Push up.... Kuz we all like to do push ups over top of corpses. Right: Meditation. They float cross legged&armed |
Re: Player Animations
Quote:
Anyway,i hate jailbreak and i hope of another idea of how this could be implemented. Btw,very nice idea!:) |
Re: Player Animations
G-Mod comes to 1.6! :mrgreen:
|
All times are GMT -4. The time now is 10:48. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.