Ultimate KillStreak Advanced
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Ultimate KillStreak Advanced v0.7 ! Available Sounds for enemy kills, headshot kills, knife kills , first blood kills , double kill , round counter. 1) 10 sounds for enemy kills : - At 3 kills -> play TripleKill sound - 4 -> play MultiKill sound (it's not basically multikill sound) - 6 -> play UltraKill sound (it's not basically ultrakill sound) - 8 -> play KillingSpree sound (it's not basically killingspree sound) - 10 -> play MegaKill sound - 12 -> play Holy Shit sound - 14 -> play Ludicrouskill sound - 15 -> play rampage sound - 16 -> play Unstoppable Sound (it's not basically unstoppable sound) - 18 -> play Monster Kill sound (it's not basically monster kill sound) 2) 2 Sounds for Headshot (random play) 3) 2 Sounds for Knife Kill (random play) 4) 2 Sounds for First Blood (random play) 5) 3 Sounds for Round Counter Events (random play) 6) 1 Sound for Grenade Kill Events 7) 4 Sounds for Suicide Events (random play) 8) 2 Sounds for Double Kill Events (random play) * CVARs: - ut_killstreak_advanced (default 3) - enable/disable kill report, hudmessages 1 = Only HudMessages 2 = Only Sounds 3 = Sounds and HudMessages Another number disable this event - ut_killstreak_hs (default 1) -> enable/disable headshot events Includes 2 sounds, hudmessages - ut_killstreak_knife (default 1) -> enable/disable knife kill events Includes 2 sounds, hudmessages - ut_firstblood (default 1) -> enable/disable first blood events Includes 2 sounds, hudmessages - ut_nade_events (default 1) -> enable/disable Grenade kill events Includes 1 sounds, hudmessages - ut_suicide_events (default 1) -> enble/disable Suicide Events Includes 4 sounds, hudmessages - ut_doublekill_events (default 1) -> enable/disable Double Kill Events Includes 2 sounds, hudmessage - ut_roundcout_sounds (default 1) -> enable/disable Round Counter Sounds Includes 3 sounds, hudmessage * [UPDATE] 0.6 - > 0.7 (10/02/2007) - Changed the ul_killstreak_advanced cvar (read on head plugin at "CVARS") - Chaged the cord of hudmessages, to be to center - Now on killstreak announce, messages will be with random colors * [UPDATE] 0.5 -> 0.6 - Fixed bugs - Added Round Counter Cvar: ut_roundcout_sounds (def 1) * [UPDATE] 0.4 -> 0.5 - Added Double Kill Events Cvar : ut_doublekill_events (default 1) Sounds : 2 sounds (random play) Messages : 1 Hud Message This is only if you kill 2 players with a bullet * [UPDATE] 0.3 -> 0.4 - Added Grenade Kill Events : Thanks to jim_yang to sugestion and little codes Cvar : ut_nade_events (default 1) Sounds : 1 sound Messages : 4 hud messages (random display) - Added Suicide Events : Cvar : ut_suicide_events (default 1) Sounds : 4 (random play) Messages : 2 hud messages (random display) * [UPDATE] 0.2 -> 0.3 - Added First Blood Events: Cvar : ut_firstblood (default 1) Sounds : 2 sounds (random play) Messages : 3 hud messages (random display) - Added Round Counter Events: Sounds : 3 sounds (random play)Messages : 1 hud message * [UPDATE] 0.1 -> 0.2 - Added new 4 headshot kill messages - Added new 3 knife kill messages This messages will displayed at random * Install: 1) Enable Plugin 2) Copy "ultimate_sounds" folder in to your "cstrike\sound" folder 3) Restart server BETA VERSION Released - required CSX Module - No new cvars, install like normal version - Please report all bugs * Credits - xxAvalancheXx for double kill codes - jim_yang for some sugestion and grenade events codes - bo0m! for an register_event function - Duca for Streak Mode Example |
Re: Ultimate KillStreak Advanced
Thanks man! It's better than the original one I think. Maybe making an announcement on the first kill/hit. Good job!
Edit It's very very very bugged. Few bugs: - When someone kills someone else with a headshot you see the text without names. - When someone kills someone else with a headshot you hear the "Humilation" sound - I never hear the MultiKill etc. things (And don't see the texts) You should fix all this things!!! |
Re: Ultimate KillStreak Advanced
- fixed all bugs
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Re: Ultimate KillStreak Advanced
Ok hope it will work now. Good job anyway.
Edit Looks like it works :D . The only thing is that the sounds are precached everytime you connect or change map. |
Re: Ultimate KillStreak Advanced
It's advisable that you test your plugins before submitting them for approval. Had you, Ywa*NL wouldn't have run into the bugs he did.
It's advisable that you work in your indentation style. Pick one. It's advisable that you either use semicolons to terminate a line or you don't. Doesn't matter which. It's advisable that you use the ML system for your text. Will wait to see what people have to say about the plugin before approving. Hopefully there aren't anymore obvious bugs. |
Re: Ultimate KillStreak Advanced
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Re: Ultimate KillStreak Advanced
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Re: Ultimate KillStreak Advanced
* [UPDATE] 0.1 -> 0.2
- Added new 4 headshot kill messages - Added new 3 knife kill messages This messages will displayed at random |
Re: Ultimate KillStreak Advanced
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Oh and Samurai116 can you add First blood sound? And Go go go/Prepare to fight message on round start? |
Re: Ultimate KillStreak Advanced
* [UPDATE] 0.2 -> 0.3
- Added First Blood Events: Cvar : ut_firstblood (default 1) Sounds : 2 sounds (random play) Messages : 3 hud messages (random display) - Added Round Counter Events: Sounds : 3 sounds (random play) Messages : 1 hud message |
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