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-   -   BOMB Ghosting Fix (https://forums.alliedmods.net/showthread.php?t=118663)

MPNumB 02-13-2010 09:30

BOMB Ghosting Fix
 
1 Attachment(s)
Description:
This plugin removes Counter-Terrorists ability to see is bomb up or down using scoreboard while being dead.


Requires:
---


Additional info:
Tested in Counter-Strike 1.6 with amxmodx 1.8.1.


Notes:
This text is mostly for league admins, and doen't have much to do with the plugin. Like you understood I created this plugin mostly for leagues, cause they really don't like this 'exploit' what Valve added from CS1.5 to CS1.6 update. However this plugin is also can be used in public. But I made it not without a reason. League admins know what they want, but not always know what they are doing. So why they disallow so many things? There exists CSS where nothing is possible. But why you want to remove crouch-hopping? Especially in CSPromod? I personally am 100% sure that if it wont have crouch-hopping game will fail, so why you are suggesting to not include it? All pros use and love it. Can't you see that the more pros there are - the higher competitive level is, and the better for you. You really want that game to be next CSS? Than go on - continue telling what you want it to be. But don't blame CSP team for listening to you, when game will fail. Now there will be a vote on this. And you know what? All those who will join your CSP leagues will vote FOR, and those who won't will vote against. And guess who makes most % of the vote... Good job guys. Your selfishness made game much worse. I'm here not to blame you, but just to open your eyes. If you will allow that vote to happen - game fail will be your fault only. And if it fails - you loose money. Now or you'll be smart and try to re-convince developers, or you loose money. Thanks for reading. Ow and yes, amxx community, ha-ha, really funny, laugh your pants of (this part is for your future replies).


Change-Log:

* 1.2
* Fixed: Plugin not working all the times.

* 1.1
- Fixed: Crash.
- Fixed: When bomb gets re-picked CT's can see it.

* 1.0
- First release.

KadiR 02-13-2010 09:51

Re: BOMB Ghosting Fix
 
Am I dumb or is the description abit not comprehensible?

fR4gn0tiX! 02-13-2010 10:37

Re: BOMB Ghosting Fix
 
I don't get it. What does this plugin do?

Quote:

Originally Posted by KadiR (Post 1087417)
Am I dumb or is the description abit not comprehensible?

Agreed.

crazyeffect 02-13-2010 11:42

Re: BOMB Ghosting Fix
 
Quote:

Originally Posted by KadiR (Post 1087417)
Am I dumb or is the description abit not comprehensible?

Aww... Hard choise...

KadiR 02-13-2010 11:43

Re: BOMB Ghosting Fix
 
Quote:

Originally Posted by crazyeffect (Post 1087516)
Aww... Hard choise...

:mrgreen:

minimiller 02-13-2010 12:18

Re: BOMB Ghosting Fix
 
Quote:

Originally Posted by KadiR (Post 1087417)
Am I dumb or is the description abit not comprehensible?

Quote:

Originally Posted by MPNumB (Post 1087396)
Description:
This plugin disables Counter-Terrorists ability to ghost is bomb up or down.

how is that incomprehensible?
it disables dead CTs from seeing which alive T has the bomb

KadiR 02-13-2010 12:20

Re: BOMB Ghosting Fix
 
Quote:

Originally Posted by minimiller (Post 1087554)
it disables dead CTs from seeing which alive T has the bomb

Well, now I understand it lol..:crab:

ConnorMcLeod 02-13-2010 13:23

Re: BOMB Ghosting Fix
 
1 Attachment(s)
This shoud be a joke :

Code:
message_begin(iPlrId,

It works as long as you test it on a listenserver...


Optimized and fixed :mrgreen:

MPNumB 02-13-2010 13:55

Re: BOMB Ghosting Fix
 
Quote:

Originally Posted by ConnorMcLeod (Post 1087628)
This shoud be a joke :

Code:
message_begin(iPlrId,

It works as long as you test it on a listenserver...


Optimized and fixed :mrgreen:

Sry, my bad... Fast-scripting mistake =P

// EDIT:


Updated to 1.1
Fixed: Crash.
Fixed: When bomb gets re-picked CT's can see it.

Exolent[jNr] 02-13-2010 15:56

Re: BOMB Ghosting Fix
 
Code:
    g_iMaxPlayers = clamp(get_maxplayers(), 1, 32);
Why force 1-32 when 1-32 is always the range anyway?

------
Code:
    register_message(get_user_msgid("ScoreAttrib"), "Message_ScoreAttrib");         g_iMsgScoreAttrib = get_user_msgid("ScoreAttrib");
No need to make 2 calls.

Code:
    g_iMsgScoreAttrib = get_user_msgid("ScoreAttrib");     register_message(g_iMsgScoreAttrib, "Message_ScoreAttrib");     // or     register_message((g_iMsgScoreAttrib=get_user_msgid("ScoreAttrib")), "Message_ScoreAttrib");

------

http://www.amxmodx.org/funcwiki.php?go=func&id=298
Quote:

You should NEVER send a message or use a command which sends a message while in a register_message hook.
It may be there so you don't have infinite loops in your plugin (register a message and send the same message).

Or it may be there because the server might crash because you are sending another message before your hooked message has finished.
However, I think register_message() is pre-hook, so the start of the message hasn't been sent.


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