Humans VS Monsters XP v4.2
35 Attachment(s)
.: Description :.
This mod turns the gameplay to Humans VS Monsters. Use the map specific Monster configuration files (The ones you put in the 'maps/mapname_monster.cfg') to spawn monsters. Every monster gives a "monstername_frags" amount of frags. If enabled, your score(Monsters Killed & Wins) will be saved on the server. The player who reachs the "win_limit" first is the winner!!! XD .: Related Plugins :. Co-op Maps: Gives you the ability to specify Co-op Maps. Money System: Adds monster killing money and shop system. .: Skills :. HP +: Increases your max HP by 'skill1_hp' per level. Speed +: Increases your Speed with each weapon by 'skill2_speed' per level. Gravity -: Decreases your Gravity by 'skill3_gravity' per level. Start Pistol: Changes your starting pistol (0 skill4_pistol0,1 skill4_pistol1,2 skill4_pistol2,3 skill4_pistol3,4 skill4_pistol4,5 skill4_pistol5) Med-Kit: Heals 'skill5_hp' of your HP per level, once per life (bind a key to 'midkit') Vanish: You will be fully invisible for players and monsters for 'skill6_time' seconds per level, once per life (bind a key to 'vanish') .: CMDs :. Code:
hvm_bhmode <mode> //ADMIN_LEVEL_D, Changes Bounty Hunters mode (0 = Disabled, 1 = Kill anyone, 2 = Teams) Code:
bounty_hunters 0 //Enables Bounty Hunters mode (0 = Disabled, 1 = Kill anyone, 2 = Teams) cstrike fakemeta hamsandwich nvault .: Monster Mod :. LINK UPDATED Monster Mod v3.00.07 for Windows Monster Mod v3.01.04 for Linux .: Pictures :. http://i351.photobucket.com/albums/q...e_dust0027.jpg http://i351.photobucket.com/albums/q...e_dust0028.jpg http://i351.photobucket.com/albums/q...e_dust0029.jpg .: Updates :. v1.0 -Plugin Created v1.1 -Added "hvm_sounds" to control hvm mod sounds v1.2 -Fix: Sounds don't play even if "hvm_sounds" = 1 -Fix: Gravity won't change until map change -Added "knife_speed" to control a player's speed when using no weapon(knife) v1.3 -Added /top10 lists (CVAR: "hvm_top10_path" is the path where the txt files will be saved) -Added /help command -Removed /save & /load commands (Reason: Server lags) v1.4 -Added /hvmstats command -Added hvm_stats console command v1.5 -Added Bounty Hunters Modes -Added custom HP for each BH Mode v2.0 -Added XP and Skills system to the mod -Changed name into Humans VS Monsters XP -Removed Human Grunts radar v2.1 -Fixed server lag when someone disconnects: Now top10 will only be checked when a player says /top(whatever) -Max skill levels are now editable -Bounty Hunters mode is displayed on the top of the screen -Added /resetskills command to reset the skills -hvm_reset will now reset the level and the score -Added 2 Monsters: Barney, Human Assassin -Game name will now be changed to 'HvM XP Mod' -Updated banners to Humans VS Monsters XP Mod v2.2 -Fixed a message crash bug -Changed Bounty Hunters mode HUD to be displayed every 10 seconds instead of every prethink -Added new skill 'Vanish' v2.3 -Fixed some bugs -Added "maxlevel" CVAR -Got rid of hurt and death sounds(they're annoying =.=) -HP will be healed if leveled up -Speed and Gravity will change on skill level up -XP taken from killing monsters will be displayed v3.0 -Major changes -Converted most codes to Fakemeta -Fun, Engine and CSDM modules are no longer needed -Less server crashes(Hopefully) -Built-in respawn system and items mode -Some bug fixes -HEgrenades got restricted from being spawned in map because they crash the server if killed a monster v3.1 -Finally fixed the crash problem Thanks to Fr33m@n, ConnorMcLeod and Arkshine v3.2 -Seperated items' plugin from main plugin -Made hvmmod.inc include so HvM related plugins can be created easily -Fixed saving by names, now should work properly -Added player kill XP v3.3 -Fixed some bugs cocerning Bounty Hunters Modes and player kill bugs v3.4 -Fixed some codes -Added native "hvm_set_user_wins" -Removed "hit teammate" message v3.5 -Fixed some small bugs -Removed "say /wins" and etc. commands(use "say /hvmstats" instead) -Removed "say /top*" commands and added a menu system("say /top10") -More apropperiate speed check v3.6 -Fixed some small bugs conserning Bounty Hunters mode -Fixed top10 menus -Fixed "Mid-kit"'s name to "Med-kit" v3.7 -Fixed some bugs -Knives and HEgrenades can be used to kill monsters from now on v4.0 -Fixed some bugs -All monsters are supported v4.1 -Fixed top 10 menu v4.2 -Fixed some bugs -Fixed and added some natives -HP and Armor are now displayed at the bottom of the screen -Radar is removed in "Kill anyone" BH mode -New respawn system .: How to Add Monsters :. All you need is add the monster's model name in the configs\hvm\monsters.ini file(without the .mdl part) along with its name, xp and frags If a monster uses more than one model add them under each other with the same name: Code:
zombie_red "Zombie" 10 1 .: Items Plugin Updates :. v1.0 -Seperated from main plugin -Added when item time is sit to -1 items will only spawn once -Mid-Kits that are found on the floor now can heal above 100 if HP+ skill is leveled up v1.1 -Fixed some CVARs problems -Now CVARs can be changed in-game v1.2 -HEgrenades are no longer restricted For Long-jump item use: -LongJump Enabler by ConnorMcLeod .: Test Server :. 216.52.143.86:27015 Server is under preparation! Put the required sounds in '(mod)/sound/hvmmod/" Extract the hvm folder to '(mod)/addons/amxmodx/configs/" You can use this to make map cfg files: Monster mod Map Cfg maker. (ingame) But it will save files in "addons/monster/config" so just move it to the "maps" folder. You can use my "de_dust_monster.cfg" put it in the "maps" folder "de_dust2_monster.cfg" is made by dor123 but it has to be edited because apache and brancle aren't supported yet .: My "To Do" List :. -Add the other monsters [Done] -Add "/top10" lists (topkillers, topwinners, top(mon)killers) [Done] -Add "/help" command [Done] -Learn how to use MOTDs ^_^" [Done] -Add "/hvmstats" command [Done] -Add XP and Skills system *w* [Done] -Add player kill XP [Done] -Make the max skill levels editable [Done] -Make a command to reset skills [Done] -Update banners and screen shots [Done] -Make map cfg file for de_dust2 [In Hold] -Make map cfg file for de_nuke [In Hold] -Make map cfg file for de_inferno [In Hold] -Make map cfg file for cs_assault [In Hold] -Add "Invisibility" skill [Done] -Converting Fun & Engine to Fakemeta [Done] -Getting rid of CSDM(Making built-in respawn system and items) [Done] PLZ download the zip file first it has v3.3 and all the required files when i release a new version i will upload the sma file only so if you haven't downloaded the zip file yet, you'll have to |
Re: [Mod] Humans VS Monsters
Ea exelent the photos :D
Now I test. |
Re: [Mod] Humans VS Monsters
Gameplay looks cool. :D
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Re: [Mod] Humans VS Monsters
works for me gj fun mod
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Re: [Mod] Humans VS Monsters
Wow this makes me want to buy a server so bad :D
Looks great, good job |
Re: [Mod] Humans VS Monsters
Stan, That's too bad.. And I love this!! Looks really fun. Will try asap..
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Re: [Mod] Humans VS Monsters
MonsterMod v3.00.07
For those which want the new monsters. |
Re: [Mod] Humans VS Monsters
I think there is bug!
When I shoot directly 4 or 5 monster so HLserver shuts down. I think that the error is from the sound. It is difficult for my to explain because my English is not good. What I mean, my server shuts down after I killed 4 or 5 monster. I'm not getting a server error, but just shuts down. Well done with the plugin :up: |
Re: [Mod] Humans VS Monsters
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Re: [Mod] Humans VS Monsters
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It was exactly what I meant. I think it is sound effects played after you've killed a monster. Please fix it. |
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