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-   -   Humans VS Monsters XP v4.2 (https://forums.alliedmods.net/showthread.php?t=75287)

Sam Tsuki 08-02-2008 14:50

Humans VS Monsters XP v4.2
 
35 Attachment(s)
http://i351.photobucket.com/albums/q...rum_banner.jpg
(A Counter-Strike & Condition-Zero Mod)

.: Description :.
This mod turns the gameplay to Humans VS Monsters.
Use the map specific Monster configuration files (The ones you put in the 'maps/mapname_monster.cfg') to spawn monsters.
Every monster gives a "monstername_frags" amount of frags.
If enabled, your score(Monsters Killed & Wins) will be saved on the server.
The player who reachs the "win_limit" first is the winner!!! XD

.: Related Plugins :.
Co-op Maps: Gives you the ability to specify Co-op Maps.
Money System
: Adds monster killing money and shop system.

.: Skills :.
HP +: Increases your max HP by 'skill1_hp' per level.
Speed +: Increases your Speed with each weapon by 'skill2_speed' per level.
Gravity -: Decreases your Gravity by 'skill3_gravity' per level.
Start Pistol: Changes your starting pistol (0 skill4_pistol0,
1 skill4_pistol1,2 skill4_pistol2,3 skill4_pistol3,4 skill4_pistol4,5 skill4_pistol5)
Med-Kit: Heals 'skill5_hp' of your HP per level, once per life (bind a key to 'midkit')
Vanish: You will be fully invisible for players and monsters for 'skill6_time' seconds per level, once per life (bind a key to 'vanish')

.: CMDs :.
Code:

hvm_bhmode <mode>    //ADMIN_LEVEL_D, Changes Bounty Hunters mode (0 = Disabled, 1 = Kill anyone, 2 = Teams)
hvm_reset <name>    //ADMIN_RCON Flag, Resets the score and level of the target
hvm_givexp <name> <xp>    //ADMIN_LEVEL_D, Gives XP to the target
say /top10        //Shows Top10 menu
say /tmdl        //Changes model to T: urban = terror | gsg9 = leet | sas = arctic | gign = guerilla | (CZ ONLY) spetsnaz = militia
say /ctmdl        //Changes model back to CT
say /help        //Shows help
say /help2        //Shows help2
say /hvmstats            //Shows you HvM Mod stats
say /skills            //Shows the skills menu
say /skillsinfo            //Shows the skills info
say /resetskills    //Resets the skills
con hvm_stats <name>    //Shows a connected player's HvM Mod stats
con midket        //Uses a Med-Kit (Once per life)
say /respawn        //Respawn if dead

.: CVARs :.
Code:

bounty_hunters 0    //Enables Bounty Hunters mode (0 = Disabled, 1 = Kill anyone, 2 = Teams)
maxlevel 10        //What's the maximum level?
level1xp 100        //The XP needed to get to level 1 (Each level will need double the XP needed for the previous level)
point_perlevel 2    //How many points a player gets for each level?
skill1_hp 20        //How many HP a player gets for every 'HP +' level?
skill2_speed 20.0    //How many % to be added to a player's speed for every 'Speed +' level?
skill3_gravity 12.0    //How many % to be subscribed from a player's gravity for every 'Gravity -' level?
skill4_pistol0 glock18    //What's the starting pistol for 'Start Pistol' level 0?
skill4_pistol1 usb    //What's the starting pistol for 'Start Pistol' level 1?
skill4_pistol2 p228    //What's the starting pistol for 'Start Pistol' level 2?
skill4_pistol3 deagle    //What's the starting pistol for 'Start Pistol' level 3?
skill4_pistol4 fiveseven//What's the starting pistol for 'Start Pistol' level 4?
skill4_pistol5 elite    //What's the starting pistol for 'Start Pistol' level 5?
skill5_hp 25        //How many HP to heal for every 'Med-Kit' level?
skill6_time 1        //How many seconds to stay invisible for every 'Vanish' level?
skill1_maxlevel 5    //What's the maxmum level for 'HP +'?
skill2_maxlevel 5    //What's the maxmum level for 'Speed +'?
skill3_maxlevel 5    //What's the maxmum level for 'Gravity -'?
skill5_maxlevel 5    //What's the maxmum level for 'Mid-Kit'?
skill6_maxlevel 5    //What's the maxmum level for 'Vanish'?
knife_speed 50        //The speed to be added to a player when using knife
player_kill_xp 30    //How many xp a player gets for killing another enemy player(lose when teammate in teams mode)?
win_limit 50        //How many frags a player needs to win? (0 = No limit)
fragslose 1        //How many frags a palyer loses when died? (When killed by a player, will lose this amount -1)
min_players 2        //How many players should be connected to start counting frags?
hvm_pause 0        //Stops Humans VS Monsters Mod from counting Frags, Monster kills and Wins.
hvm_save 1        //Saves players scoers(Kills, Wins, Monster Kills)
hvm_saveby 0        // 0 = SteamID, 1 = IP, ELSE = Name
hvm_sounds 1        //Enables Humans VS Monsters Mod sounds.
hvm_randomspawn 1    //Should use CSDM spawn points?
respawn_wait 2.0    //Time before a player can respawn
force_respawn 30.0    //Time to respawn player if didn't use /respawn command

hvm_top10_path "addons/amxmodx/hvm_top10"    //The path where the top10 lists will be saved.(Uses "hvm_saveby")

.: Required Modules :.
cstrike
fakemeta
hamsandwich
nvault

.: Monster Mod :.
LINK UPDATED
Monster Mod v3.00.07 for Windows
Monster Mod v3.01.04 for Linux

.: Pictures :.
http://i351.photobucket.com/albums/q...e_dust0027.jpg
http://i351.photobucket.com/albums/q...e_dust0028.jpg
http://i351.photobucket.com/albums/q...e_dust0029.jpg

.: Updates :.
v1.0
-Plugin Created

v1.1
-Added "hvm_sounds" to control hvm mod sounds

v1.2
-Fix: Sounds don't play even if "hvm_sounds" = 1
-Fix: Gravity won't change until map change
-Added "knife_speed" to control a player's speed when using no weapon(knife)

v1.3
-Added /top10 lists (CVAR: "hvm_top10_path" is the path where the txt files will be saved)
-Added /help command
-Removed /save & /load commands (Reason: Server lags)

v1.4
-Added /hvmstats command
-Added hvm_stats console command

v1.5
-Added Bounty Hunters Modes
-Added custom HP for each BH Mode

v2.0
-Added XP and Skills system to the mod
-Changed name into Humans VS Monsters XP
-Removed Human Grunts radar

v2.1
-Fixed server lag when someone disconnects:
Now top10 will only be checked when a player says /top(whatever)
-Max skill levels are now editable
-Bounty Hunters mode is displayed on the top of the screen
-Added /resetskills command to reset the skills
-hvm_reset will now reset the level and the score
-Added 2 Monsters: Barney, Human Assassin
-Game name will now be changed to 'HvM XP Mod'
-Updated banners to Humans VS Monsters XP Mod

v2.2
-Fixed a message crash bug
-Changed Bounty Hunters mode HUD to be displayed every 10 seconds instead of every prethink
-Added new skill 'Vanish'

v2.3
-Fixed some bugs
-Added "maxlevel" CVAR
-Got rid of hurt and death sounds(they're annoying =.=)
-HP will be healed if leveled up
-Speed and Gravity will change on skill level up
-XP taken from killing monsters will be displayed

v3.0
-Major changes
-Converted most codes to Fakemeta
-Fun, Engine and CSDM modules are no longer needed
-Less server crashes(Hopefully)
-Built-in respawn system and items mode
-Some bug fixes
-HEgrenades got restricted from being spawned in map because they crash the server if killed a monster

v3.1
-Finally fixed the crash problem Thanks to
Fr33m@n, ConnorMcLeod and Arkshine

v3.2
-Seperated items' plugin from main plugin
-Made hvmmod.inc include so HvM related plugins can be created easily
-Fixed saving by names, now should work properly
-Added player kill XP

v3.3
-Fixed some bugs cocerning Bounty Hunters Modes and player kill bugs


v3.4
-Fixed some codes
-Added native "hvm_set_user_wins"
-Removed "hit teammate" message

v3.5
-Fixed some small bugs
-Removed "say /wins" and etc. commands(use "say /hvmstats" instead)
-Removed "say /top*" commands and added a menu system("say /top10")
-More apropperiate speed check

v3.6
-Fixed some small bugs
conserning Bounty Hunters mode
-Fixed top10 menus
-Fixed "Mid-kit"'s name to "Med-kit"

v3.7
-Fixed some bugs
-Knives and HEgrenades can be used to kill monsters from now on

v4.0
-Fixed some bugs
-All monsters are supported

v4.1
-Fixed top 10 menu


v4.2
-Fixed some bugs
-Fixed and added some natives
-HP and Armor are now displayed at the bottom of the screen
-Radar is removed in "Kill anyone" BH mode
-New respawn system

.: How to Add Monsters :.
All you need is add the monster's model name in the configs\hvm\monsters.ini file(without the .mdl part)
along with its name, xp and frags
If a monster uses more than one model add them under each other with the same name:
Code:

zombie_red "Zombie" 10 1
zombie_blue "Zombie" 10 1
zombie_green "Zombie" 10 1


.: Items Plugin Updates :.
v1.0
-Seperated from main plugin
-Added when item time is sit to -1 items will only spawn once
-Mid-Kits that are found on the floor now can heal above 100 if HP+ skill is leveled up


v1.1
-Fixed some CVARs problems
-Now CVARs can be changed in-game

v1.2
-HEgrenades are no longer restricted


For Long-jump item use:
-LongJump Enabler by ConnorMcLeod

.: Test Server :.
216.52.143.86:27015 Server is under preparation!


Put the required sounds in '(mod)/sound/hvmmod/"
Extract the hvm folder to '(mod)/addons/amxmodx/configs/"

You can use this to make map cfg files:
Monster mod Map Cfg maker. (ingame)
But it will save files in "addons/monster/config" so just move it to the "maps" folder.
You can use my "de_dust_monster.cfg" put it in the "maps" folder

"de_dust2_monster.cfg" is made by dor123
but it has to be edited because apache and brancle aren't supported yet

.: My "To Do" List :.
-Add the other monsters [
Done]
-Add "/top10" lists (topkillers, topwinners, top(mon)killers) [Done]
-Add "/help" command [Done]
-Learn how to use MOTDs ^_^" [Done]
-Add "/hvmstats" command [Done]
-Add XP and Skills system *w* [Done]
-Add player kill XP [
Done]
-Make the max skill levels editable [Done]
-Make a command to reset skills [Done]
-Update banners and screen shots [Done]
-Make map cfg file for de_dust2 [In Hold]
-Make map cfg file for de_nuke [In Hold]
-Make map cfg file for de_inferno [In Hold]
-Make map cfg file for cs_assault [In Hold]
-Add "Invisibility" skill [Done]
-Converting Fun & Engine to Fakemeta [
Done]
-Getting rid of CSDM(Making built-in respawn system and items) [
Done]

PLZ download the zip file first
it has v3.3 and all the required files
when i release a new version i will upload the sma file only
so if you haven't downloaded the zip file yet, you'll have to


AntiBots 08-02-2008 14:53

Re: [Mod] Humans VS Monsters
 
Ea exelent the photos :D
Now I test.

Fry! 08-02-2008 15:10

Re: [Mod] Humans VS Monsters
 
Gameplay looks cool. :D

mando127 08-02-2008 15:46

Re: [Mod] Humans VS Monsters
 
works for me gj fun mod

iHaxor.Stan 08-02-2008 16:12

Re: [Mod] Humans VS Monsters
 
Wow this makes me want to buy a server so bad :D
Looks great, good job

PremunitioN 08-02-2008 16:19

Re: [Mod] Humans VS Monsters
 
Stan, That's too bad.. And I love this!! Looks really fun. Will try asap..

Bend3R 08-02-2008 17:00

Re: [Mod] Humans VS Monsters
 
MonsterMod v3.00.07
For those which want the new monsters.

djnilo 08-02-2008 17:14

Re: [Mod] Humans VS Monsters
 
I think there is bug!
When I shoot directly 4 or 5 monster so HLserver shuts down.
I think that the error is from the sound. It is difficult for my to explain because my English is not good.

What I mean, my server shuts down after I killed 4 or 5 monster. I'm not getting a server error, but just shuts down.

Well done with the plugin :up:

diviqt 08-02-2008 19:53

Re: [Mod] Humans VS Monsters
 
Quote:

Originally Posted by djnilo (Post 663613)
I think there is bug!
When I shoot directly 4 or 5 monster so HLserver shuts down.
I think that the error is from the sound. It is difficult for my to explain because my English is not good.

What I mean, my server shuts down after I killed 4 or 5 monster. I'm not getting a server error, but just shuts down.

Well done with the plugin :up:

i have the same problem when i kill 4 monsters my server shut down ...

djnilo 08-02-2008 20:07

Re: [Mod] Humans VS Monsters
 
Quote:

Originally Posted by diviqt (Post 663693)
i have the same problem when i kill 4 monsters my server shut down ...


It was exactly what I meant.
I think it is sound effects played after you've killed a monster.

Please fix it.


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