Metamap v0.2
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I've placed this under "Counter-strike" because of the included plugin "Metamap CS". However the module doesn't care what game mod you use. You could easily modify the maps + the Metamap CS plugin to work with other game mods. Screens: http://www.tcwonline.org/~johnnygoth...etamapscreens/ Added source to CVS: http://www.tcwonline.org/cgi-bin/vie...dlls/metamapx/ |
an idea. that you could probably do is make it so the level randomizes every round by cvar. well i havent tryed this so i dunno if it does this already. but just an idea.
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linux version please?
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Yeah
Yeah what would be a cool idea to allow different maps or be able to keep it the same if you wanted too.. :twisted:
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Yeah yeah anything is possible, just edit the plugin, you could have it save the matrixes and then reuse them. I maybe should just release the module separately and then the plugin separately.
Btw did anyone try playing this on 16x16 map with a lot of walls and a lot of real players? For that matter, if you ever tried this - what are your experiences? I think high network traffic/lag could be an issue here with a high load of players and walls. |
I have a newer version coming up soon. It "vises" all unneeded walls, so that only the walls needed to define the level are created. If you would have 255 walls, then that would mean 1 free space on a 16x16 map, and at most only 4 walls would be needed for that. So it is very much possible to specify 150+ walls, in fact it will be easier on your server if you have really many walls. Or very few walls. Having something inbetween (well, around 150ish) will probably in the end create the most amount of walls.
Btw, added an ingame demo of this... that map uses metamap_walls set to 223 (max), but actually only about 50 are needed. |
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bump =) |
The metamap.inc is not in the archive.
Please add it so I can compile the source myself. :) |
Yes sorry I forgot... looks like no one used this yet, cause I didnt include an amx? lol :-)
But to be honest you don't really need an include for this, just put Code:
That is all that is in metamap.inc |
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