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-   -   entity lifetime (https://forums.alliedmods.net/showthread.php?t=155901)

usurpator 04-28-2011 00:25

entity lifetime
 
hello,
what entity's prop should i change to change entity's lifetime?

ex: my entities are light_dynamic and smokegrenade_projectile

i tried m_fLife, but it didn't work

miniman 04-28-2011 05:17

Re: entity lifetime
 
I think it was asked like 200 times I believe that you can find it in the forums

usurpator 04-28-2011 08:04

Re: entity lifetime
 
first thing i did was searching
but i found nothing

i found some props but they are only for certain type of entities(m_f%entname%Life)

FoxMulder 04-28-2011 08:25

Re: entity lifetime
 
http://forums.alliedmods.net/showthread.php?t=129135
I think this is what you are looking for.

Bacardi 04-28-2011 09:24

Re: entity lifetime
 
I'm not sure did @usurpator want add more time to those smoke grenades.. #9

When throw weapon_smokegrenades, those stay visible few seconds before fade out.
But they still exist on field, can't see those anymore.
Something to do render or similiar ??

Dam, that was good simple tutorial @Mulder, I better put it up when need next time.

usurpator 04-28-2011 09:26

Re: entity lifetime
 
that doesn't work for sg grenade
problem is that sg grenade disappears in some seconds and i need to increase or decrease this time
SetEntityRenderFx(entity, RENDERFX_NONE) doesn't work too

Bacardi 04-28-2011 09:43

Re: entity lifetime
 
PHP Code:

SetEntProp(entityProp_Data"m_nRenderMode"0); 

But it show it less than 1 second after it fade out...

Maybe there is some short float time somewhere.


*edit
dam, it's not m_nRenderMode, it's still disapear. It only mess fading.

*edit
Code:

-Member: m_clrRender (offset 116) (type integer) (bits 32)
Is closest what mess smokegrenade fade time.
Need give it -20000000 but it still try fade out.


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