Re: [TF2] TFDodgeball
I forgot if I posted this here or not but, I made a tfdb map called clambake.
Check it out: http://youtu.be/_VpzEHNB0Wg?hd=1 tfdb_clambake_v1 Tons O Fun. DL Link in video info |
Re: [TF2] TFDodgeball
Hmm i downloaded the map pack from http://forums.alliedmods.net/showpos...&postcount=474 but some maps dont include rounds, they just keep on respawning people (so arena mode is disabled) am i missing a cvar here or are these maps not arena made?
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Re: [TF2] TFDodgeball
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By the way, did you check out my plugin FewGoodMen? |
Re: [TF2] TFDodgeball
If you're looking for a few more dodgeball maps. Download these http://www.megaupload.com/?d=O8I4SW2N
4 in total. None are included in the other link. I made them a few months back for my community. Never posted them anywhere. All are arena style, polished, and have been thoroughly tested. |
Re: [TF2] TFDodgeball
@yellowblood: i think that if i got all maps in arena style i'll give it a go.
@failhorse: i'll add those too :) |
Re: [TF2] TFDodgeball
Having a problem where some maps are not following the settings set by the cvars, such as amount of rockets, curve and stuff. Not sure if this is a problem our end or a problem with the maps.
Also sometime the maps allow people to use all weapons and other don't. Is this an issue with the maps or our server :P EDIT: fixed the first issue by using the round triggers plugin to execute the correct commands at the end of each setup time. But my second issue of weapons still exists |
Re: [TF2] TFDodgeball
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I use mapconfigs plugin and cvar settings in tfdb_.cfg eg sm_dodgeball_maxrockets 1 in cfg but max rocket in server 10 also rocket speed, autojoin does not work in settings such as |
Re: [TF2] TFDodgeball
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Re: [TF2] TFDodgeball
I use only tfdb_castle and tfdb_tennis.
but I solved the problem I have written two times in a incorrect setting ago sm_dodgeball_maxrockets 2 just below the command sm_dodgeball_maxrockets 1 fixed my problem thanks for help |
Re: [TF2] TFDodgeball
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