AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   TFDodgeball (https://forums.alliedmods.net/forumdisplay.php?f=145)
-   -   [TF2] TFDodgeball (https://forums.alliedmods.net/showthread.php?t=127034)

thatsmark 08-21-2011 07:57

Re: [TF2] TFDodgeball
 
I forgot if I posted this here or not but, I made a tfdb map called clambake.

Check it out: http://youtu.be/_VpzEHNB0Wg?hd=1

tfdb_clambake_v1

Tons O Fun.

DL Link in video info

snelvuur 08-21-2011 11:12

Re: [TF2] TFDodgeball
 
Hmm i downloaded the map pack from http://forums.alliedmods.net/showpos...&postcount=474 but some maps dont include rounds, they just keep on respawning people (so arena mode is disabled) am i missing a cvar here or are these maps not arena made?

yellowblood 08-22-2011 17:18

Re: [TF2] TFDodgeball
 
Quote:

Originally Posted by snelvuur (Post 1537715)
Hmm i downloaded the map pack from http://forums.alliedmods.net/showpos...&postcount=474 but some maps dont include rounds, they just keep on respawning people (so arena mode is disabled) am i missing a cvar here or are these maps not arena made?

Yea, some maps aren't arena mode. That's up to the map author to decide.

By the way, did you check out my plugin FewGoodMen?

failhorse 08-23-2011 01:39

Re: [TF2] TFDodgeball
 
If you're looking for a few more dodgeball maps. Download these http://www.megaupload.com/?d=O8I4SW2N

4 in total. None are included in the other link. I made them a few months back for my community. Never posted them anywhere. All are arena style, polished, and have been thoroughly tested.

snelvuur 08-23-2011 02:42

Re: [TF2] TFDodgeball
 
@yellowblood: i think that if i got all maps in arena style i'll give it a go.
@failhorse: i'll add those too :)

luckyg 08-23-2011 16:08

Re: [TF2] TFDodgeball
 
Having a problem where some maps are not following the settings set by the cvars, such as amount of rockets, curve and stuff. Not sure if this is a problem our end or a problem with the maps.

Also sometime the maps allow people to use all weapons and other don't. Is this an issue with the maps or our server :P

EDIT: fixed the first issue by using the round triggers plugin to execute the correct commands at the end of each setup time. But my second issue of weapons still exists

mehmetali 08-24-2011 15:21

Re: [TF2] TFDodgeball
 
Quote:

Originally Posted by luckyg (Post 1539493)
Having a problem where some maps are not following the settings set by the cvars, such as amount of rockets, curve and stuff. Not sure if this is a problem our end or a problem with the maps.

Also sometime the maps allow people to use all weapons and other don't. Is this an issue with the maps or our server :P

EDIT: fixed the first issue by using the round triggers plugin to execute the correct commands at the end of each setup time. But my second issue of weapons still exists

same problem here,

I use mapconfigs plugin and cvar settings in tfdb_.cfg

eg sm_dodgeball_maxrockets 1 in cfg but max rocket in server 10
also rocket speed, autojoin does not work in settings such as

asherkin 08-25-2011 05:47

Re: [TF2] TFDodgeball
 
Quote:

Originally Posted by luckyg (Post 1539493)
Having a problem where some maps are not following the settings set by the cvars, such as amount of rockets, curve and stuff. Not sure if this is a problem our end or a problem with the maps.

Also sometime the maps allow people to use all weapons and other don't. Is this an issue with the maps or our server :P

Quote:

Originally Posted by mehmetali (Post 1540111)
same problem here,

I use mapconfigs plugin and cvar settings in tfdb_.cfg

eg sm_dodgeball_maxrockets 1 in cfg but max rocket in server 10
also rocket speed, autojoin does not work in settings such as

As was discussed on the previous page and the top of this one (yes, I am implying you should try reading), you should remove all the maps listed here (also earlier/later "versions" of them) from your rotation.

mehmetali 08-25-2011 08:31

Re: [TF2] TFDodgeball
 
I use only tfdb_castle and tfdb_tennis.

but I solved the problem

I have written two times in a incorrect setting

ago
sm_dodgeball_maxrockets 2
just below the command
sm_dodgeball_maxrockets 1

fixed my problem

thanks for help

SmackDaddy 09-01-2011 18:59

Re: [TF2] TFDodgeball
 
Quote:

Originally Posted by yellowblood (Post 1228489)
Hey all, I created a plugin for dodgeball - it's calld "Few Good Men".

Basically it manages balancing in dodgeball. If a team is winning X rounds in a row, then a player from the winning team will move to the losing team. It means that if someone is really pro, he can find himself playing against 16 players all alone. It adds much taste to the mode, and we already have it running on the Israeli dodgeball server.

You can download the plugin here (version 0.3). Just throw it in the plugins folder of SourceMod.

Was wondering if this plugin would work for the other dodgeball plugin as well? Thank you for your reply in advance.


All times are GMT -4. The time now is 04:57.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.