[L4D & L4D2] Throwables Stay Ignited (1.9) [28-Dec-2022]
12 Attachment(s)
About:
Related Plugins: Thanks:
CVars: Saved to l4d_ignited.cfg in your servers \left4dead\cfg\sourcemod\ folder. PHP Code:
Changes: Code:
1.9 (28-Dec-2022) Installation:
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Re: [L4D & L4D2] Throwables Stay Ignited (1.0) [29-Jul-2021]
Woot!
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Re: [L4D & L4D2] Throwables Stay Ignited (1.0) [29-Jul-2021]
Finally, a bug fix to propane tanks and oxygen tanks
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Re: [L4D & L4D2] Throwables Stay Ignited (1.0) [29-Jul-2021]
Silvers - I loved what you did with the plugin and it worked very well. Even so I found two drawbacks:
1) During Scavenge mode, if you set the cans on fire or take acid damage from the Spitter (with the Spitter Acid Damage plugin) they will no longer be able to spawn again and you run out of cans to continue Scavenge. 2) I do not know if it is part of the plugin, but it happens to me that having grabbed the objects, for example the can or propanotank. When passing over fire or the acid Spitter (again your plugin) at a given moment of time it explodes in my hands. I do not know if it is part of the plugin, but it may be good to add an option that allows detecting when the survivors has it in hand and wants the fire to contact it and allow it to explode. That is all that. I hope you find that solution. More than anything important the first, the second is nothing more as a suggestion or to see if it is a mistake or normal. Thanks. |
Re: [L4D & L4D2] Throwables Stay Ignited (1.1) [04-Aug-2021]
Code:
1.1 (04-Aug-2021) |
Re: [L4D & L4D2] Throwables Stay Ignited (1.1) [04-Aug-2021]
Silvers - Yeah! Now if it works perfectly. The only bad thing is that I have the Earendil plugin Saferoom Lock: Scavenge and it still has the same error that I told you before. I do not know if you can give the codes to him to update it or send him by message to let him know that he can update it so that they are compatible without errors.
Anyway, thank you very much for the arrangement :) |
Re: [L4D & L4D2] Throwables Stay Ignited (1.1) [04-Aug-2021]
Edit: Done
Code:
1.2 (04-Aug-2021) |
Re: [L4D & L4D2] Throwables Stay Ignited (1.1) [04-Aug-2021]
Quote:
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Re: [L4D & L4D2] Throwables Stay Ignited (1.3) [29-Sep-2021]
Code:
1.3 (29-Sep-2021) Code:
1.4 (07-Oct-2021) |
Re: [L4D & L4D2] Throwables Stay Ignited (1.5) [10-Oct-2021]
This changes the time the Oxygen tank whistle after being shot, atracting commons?
The time it takes seems very short to me EDIT: No, not changes the time. Another idea for a future plugin xD |
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