[REQ]Obstacles
I was thinking about this and thought it might be fun to some.
Only CT team. Round starts with CT team spawning at the opposite end of the map from the bomb site and the bomb is immediately planted. CTs must run to the bomb as fast as they can and defuse before it explodes. Admins should be able to create obstacles using models(barbed wire, shootable mines and trip mines, pits that you fall in to and get "buried alive") and place them throughout the map. All CTs start with defuser kit, so there is no need to buy it. Was wondering if it would be possible to even have random model positions for every round. Winner gets a "good" prize for the next round that would aid him in getting to the bomb faster. All others receive nothing. Possible level system could work with saved XP. Higher XP you have will make you run faster and give you abilites like gravity, HA+AP, etc.
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Re: [REQ]Obstacles
This'd be great fun!
Also, it would need a fake player in the T team, to keep the game rolling. |
Re: [REQ]Obstacles
Fake player?
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Re: [REQ]Obstacles
Like a bot, as long as there is a non-active Terrorist "player" the game/round won't restart if a new player joins and goes T for example, and neither can the bot/fakeplayer (w/e) leave the server.
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Re: [REQ]Obstacles
Ahh gotcha! Good idea!
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Re: [REQ]Obstacles
yes this would actually be a fun mod.........if i had more experiance coding i would do it but i can only code small things
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