[L4D/L4D2] Self-Help (Reloaded) | 0.3 : October 11, 2019 |
4 Attachment(s)
Description:
Tired of not being able to do anything while capped by special infected or incapacitated? Want to be useful other than just shoot until you die or someone helps you? Look no further. This plugin allows downed players to help themselves using their health items or other downed teammates if they don't have any. Mostly recommended for situations where the team still has a hope of continuing or when survivors want to get free from their attacker. ConVars: PHP Code:
None. To Do: > Provide an indication (i.e animation) for survivors who are currently helping themselves. > Nullify all attempts to revive a survivor everytime they crawl or try to help themselves to go well with the one above. Credits:
Changelog: Code:
10-11-2019 (Version 0.3): |
Re: [L4D2] Modified Self-Help
//// self-help.sp
// // C:*******\Desktop\self-help.sp(64) : error 001: expected token: ",", bu t found "-identifier-" // C:********\Desktop\self-help.sp(64) : error 017: undefined symbol "Self" // C:********\Desktop\self-help.sp(64) : error 017: undefined symbol "Help" // C:********\Desktop\self-help.sp(64) : fatal error 189: too many error me ssages on one line // // Compilation aborted. // 4 Errors. |
Re: [L4D2] Modified Self-Help
2 Attachment(s)
Hey, sorry hope you don't mind, i'm ocd when it comes to coding...I corrected the two loose indentation warnings on compile. Your a busy enough guy with all your coding, why bother with it, I got you...lol.
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Re: [L4D2] Modified Self-Help
Can I add bots to add yourself to get up and help themselves boxes of ammunition and defib ))))
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Re: [L4D2] Modified Self-Help
Hi, I have a question.
If you upgrade the plugins that are outdated, why you do not put them but the new syntax? |
Re: [L4D2] Modified Self-Help
Quote:
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Re: [L4D2] Modified Self-Help
I could not find my server, but you can try to go to my server, if you find there is an error please let me know.
ip 46.174.52.26:27201 |
Re: [L4D2] Modified Self-Help
1 Attachment(s)
Hey cravenge figured i'd help you out with the loose indentation warnings on compile, i've discovered something that causes the loose indentations. If using Notepad++, or possibly others...if the code is perfectly tabbed, and not spaced at all, you will get no loose indentation warnings, even if the code looks like its been tabbed on the line of the warning, backspace it to see if there were spaces instead of a tab, these are what causes the loose indentations...
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Re: [L4D2] Modified Self-Help
L 05/10/2016 - 20:17:03: [SM] Displaying call stack trace for plugin "self-help.smx":
L 05/10/2016 - 20:17:03: [SM] [0] Line 917, C:Desktop\self-help.sp::SelfHelp() L 05/10/2016 - 20:17:03: [SM] [1] Line 323, C:Desktop\self-help.sp::ReviveBotSelf() L 05/10/2016 - 20:17:43: [SM] Native "RemovePlayerItem" reported: NULL not allowed |
Re: [L4D2] Modified Self-Help
Hey cravenge, I have a thought on this, if you don't get to it when I have time I may do it, 2 things... 1 would be to make a 4th option for not requiring anything to self revive, ledge revive and so forth... 2 would be to setup convars to disable each and every aspect based on peoples needs, enable/disable self incap revive, self ledge revive, other player revive, and so on, just a thought on making it highly configurable to the people using it...I could see with those features alone this plugin replacing all others...
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