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-   -   [L4D & L4D2] Smoker Cloud Damage (https://forums.alliedmods.net/showthread.php?t=96665)

AtomicStryker 07-08-2009 02:20

Re: Smoker Cloud Damage
 
Quote:

Originally Posted by Thraka (Post 866937)
It didnt' work for me :( No damage.. Though I thoguht I got damaged at the start without a cough, after that though, nothing


It worked for me when i swiftly tested it .. but i have yet to test it in a prolonged game.

Whoops, i commented out all Debug Print Messages and the Smoker Damage Message along with them xD

Since i need to fix a little something with temporary damage calculation anyway, there will be a new version later today

El Goretto 07-08-2009 06:25

Re: Smoker Cloud Damage
 
Woooo! :)
I was dreaming of such a plugin after "Blind Luck" plugin for Boomer was released.

Thanks, I'll carefully watch your realeases :)

AtomicStryker 07-08-2009 10:25

Re: Smoker Cloud Damage
 
Version 1.1 is done

The problem with not-hitting Smoker Cloud damage was a Problem with the Bot Disconnect ... unless a Player was inside the Cloud to fill a Handle with content, it got flushed on Bot disconnect, and no further damage would happen.

The crosshair message is back, temporary health handling now is just as it should be.

olj 07-08-2009 10:40

Re: Smoker Cloud Damage
 
Ill check it out, thanx.

olj 07-08-2009 11:00

Re: Smoker Cloud Damage
 
The main problems with plugin now is that it stacks multiple clouds, which can be used for abuse on servers with more than 1 smokers allowed. Also I DONT HEAR ANY REGULAR COUGH SOUNDS and DONT SEE COUGH ANIMATIONS.

AtomicStryker 07-08-2009 12:42

Re: Smoker Cloud Damage
 
'Problem'? It's a feature that is not easy to code in p_p

The team that lets multiple Smokers in their midst and then camps it out DESERVES IT.

As for the Cough Sounds, Animations ... and standard "xx has killed xx" messages .. they all seem to get screwed up by the DisplayDamageEffect SDK call.

Sigh, gonna have to code something different.


EDIT:

Version 1.2 Added. Reverted to a zero-damage point_hurt for HUD damage (does not need SDK call and gamedata file anymore) which should not bug out the HUD and coughing

Thraka 07-08-2009 13:49

Re: Smoker Cloud Damage
 
If a server has multiple smokers turned on, then they should turn down the damage duration and amount on the cloud. Simple fix. Thx again Stryker, I'll check it out after work today.

lekzero 07-08-2009 16:14

Re: Smoker Cloud Damage
 
The plugin works for me, but i change the damage, time and radius, seems nothing really change. I try put the cvars in server.cfg, and i try to chance in .sp compile and copy to plugins folder, the damage keeps on 6% per 2 seconds, and total time keeps 14 seconds. I make something wrong?
Ahh, my server it's a VS 3 x 3 (becouse my poor connection) version 1.0.1.4

Sorry about the poor english.

It's a awesome plugin!

AtomicStryker 07-08-2009 17:42

Re: Smoker Cloud Damage
 
It creates a config file itself, to be found at /left4dead/cfg/sourcemod/L4D_Cloud_Damage.cfg

Change the values in there :wink:


EDIT:

New version 1.3 added. My faithfull bot testing dummies were coughing, kill messages displayed and the applied damage was truly the one i set.

lekzero 07-08-2009 18:46

Re: Smoker Cloud Damage
 
Thanks :) , works perfect for me.

Quote:

Originally Posted by AtomicStryker (Post 867617)
It creates a config file itself, to be found at /left4dead/cfg/sourcemod/L4D_Cloud_Damage.cfg

Change the values in there :wink:


EDIT:

New version 1.3 added. My faithfull bot testing dummies were coughing, kill messages displayed and the applied damage was truly the one i set.



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