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-   -   Level Mod ( Halo Based ) 0.1 (beta) (https://forums.alliedmods.net/showthread.php?t=58613)

BlackMilk 08-04-2007 04:29

Re: Level Mod ( Halo Based ) 0.1 (beta)
 
It doesn't look like there are any skills yet...

vvg125 08-04-2007 04:31

Re: Level Mod ( Halo Based ) 0.1 (beta)
 
There aren't...

soccdoodcss 08-04-2007 18:58

Re: Level Mod ( Halo Based ) 0.1 (beta)
 
No skills, wasn't made for skills. However, if people want skills then I shall make skills! Any ideas as to what skills should be included? All ideas are welcome.
Keep the suggestions coming.

BlackMilk 08-05-2007 09:15

Re: Level Mod ( Halo Based ) 0.1 (beta)
 
Erm, we could try to make a little listing of possibilities...
(mostly taken from other mods)

*Weapon
-More primary/secondary weapons carrying
-More/infinite ammo (hmm, maybe ammo creating with a process?)
-No reloads
-Higher ammo capacity of clips

*Player
-More health/armour obviously
-Gravity manipulation
-Lesser visibility
-Higher moving speed
-Increased jumping abilities
-Health/armour regeneration

*Environment
-Limited Noclipping
-Walljumping/climbing
-Limited teleport

Stuff like that perhaps. Besides this I really like the idea of Credits Mod where you can purchase items such as the climbing equipment, which lets you climb up walls by facing them straight and holding jump and forward, making the game a little more tactical and allowing more efficient and optimized use of environments.

I think the best option would be to include as much stuff like skills/items as possible, and let server owners fill them in for themselves on levels. Or go more like SCXPM/Credits Mod where players can fill in their specializations themselves (with custom costs for each thing) rather than going through a number of levels with pre-selected skills, making all players alike.

Reason I'm suggesting this stuff is because a customizable mod would be, simply bloody awesome and probably the first of it's kind. Server owners looking for a mod with a theme of their own which doesn't yet exist they could make themselves by editing names, levels, skills, costs of items and such.

Let's wildly say that a star wars mod wouldn't yet exist. Anyone interested in that could tune certain level names and ranks to those of eg. Jedi or such, and give players access to lower gravity, force push, blablabla.

I'm getting more ideas while typing this but let's see what soccdoodcss comes up with first =]

soccdoodcss 08-06-2007 14:20

Re: Level Mod ( Halo Based ) 0.1 (beta)
 
I will take these skills into consideration although the customization may have to be put into another plugin because it probably would take a great deal of time and this was meant to be a more simple experience mod.

BlackMilk 08-06-2007 14:30

Re: Level Mod ( Halo Based ) 0.1 (beta)
 
I'll take both =]

Pro Patria Finland 08-13-2007 09:55

Re: Level Mod ( Halo Based ) 0.1 (beta)
 
How about just creating a "fake module" from this one? Do natives such as "get_user_level(player)" , "set_user_level(player)", same for xp, etc.

That way you could do external plugins for this one, aswell as other people could easily do their own plugins using this XP system as the base.

Just a thought.

soccdoodcss 08-13-2007 20:18

Re: Level Mod ( Halo Based ) 0.1 (beta)
 
I've actually been working on a mod like that. It is basically done bug it has bugs and I am thinking of making it more user friendly by adding features. It is somewhat like superheromod.

Hawk552 08-24-2007 17:17

Re: Level Mod ( Halo Based ) 0.1 (beta)
 
Useless.

Unapproved.

BlackMilk 09-01-2007 15:18

Re: Level Mod ( Halo Based ) 0.1 (beta)
 
Quote:

Originally Posted by Hawk552 (Post 522897)
Useless.

Unapproved.

Useless?

Correct me if I'm wrong but wasn't this made with player skill in mind? Guess that if it was useless noone would have downloaded it >.>


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