[ZR] Repeat Kill Detector
2 Attachment(s)
Repeat Kill Detector
This plugin will detect infinite loops where the map kills a player, and ZR respawns them. Upon detection it will disable respawning for the rest of the round. Players will be notified of this with a chat message. This happens in maps that include "AFK killers", and in scenarios where a nuke will fail to kill all players at once while continuing to kill everyone non-stop. Installation:
Changelog: Quote:
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Re: [ZR] Repeat Kill Detector
Thank god.
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Re: [ZR] Repeat Kill Detector
Good work, thanks
SMALL MISTAKE!: Repeat killer detected. Disabling repsawn for this round. |
Re: [ZR] Repeat Kill Detector
1.02 version is not working on my server.
Please fix |
Re: [ZR] Repeat Kill Detector
No disable the respawn .
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Re: [ZR] Repeat Kill Detector
Quote:
You are using Zombie:Reloaded, right? Basically, it looks at the deaths and if the map is killing the zombies (like a spawn cleaner), then this plugin will disable respawn for that round. It looks to see what "weapon" was used to kill the player, and if that weapon is "trigger_hurt" then it will disable respawn. So, I guess it depends on what map you're using and what method it uses to kill players at spawn. Outputs for the following please: zr_respawn_delay <-- if this shows unknown command, then that would be your issue, this plugin is for Zombie:Reloaded plugin_print version sm plugins list sm version meta list meta version |
Re: [ZR] Repeat Kill Detector
Quote:
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Re: [ZR] Repeat Kill Detector
how long does it take for the player to die after they are respawned? If they're alive for more than 5 seconds after they respawn, then this plugin will miss them...
Example, if the map you're on kills players by damaging them with 100HP every second until they die, and you respawn the player with 1000HP (some plugins use spawn protection and give 1000HP as their way of "spawn protect") then it would take longer than 5 seconds to kill that player. Make sure you don't have spawn protection on with Advanced Admin Commands plugin... I don't know anything about ES, but check to see if that has any sort of spawn protection as well, and disable it if it does. I'll load up my test ZR box and test this if needed... but the plugin should work as long as the player dies by the map in under 5 seconds after being respawned (if I'm reading the math right in this plugin). |
Re: [ZR] Repeat Kill Detector
I turned off the protection. I'll try new
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Re: [ZR] Repeat Kill Detector
Thanxs you! Now this plugin susccefully 100%.
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