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I'll prepare something for tomorrow.
EDIT: Attached. |
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The one you attached in the first post, inside the bin directory.
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[07] SteamWorks Extension (1.1): Exposes SteamWorks functions to Developers |
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This might be a stupid question but steamtools has this native like this:
native bool:Steam_SendHTTPRequest(HTTPRequestHandle: HTTPRequest, HTTPRequestComplete:callbackFunction, any:contextData = 0); But the steamworks one is like this: native bool:SteamWorks_SendHTTPRequest(Handle:hReque st); and what is the equivalent to native Steam_ReleaseHTTPRequest(HTTPRequestHandle:HT TPRequest);? I'm just mucking around with updater and using steamworks instead of steamtools PHP Code:
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The Ship support?
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The procedure entry point SteamGameServer_GetHSteamPipe could not be located in the dynamic link library steam_api.dll. if not, then how to deal with family sharing there? |
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No. The Ship's steam_api is waaaaay too old. You'll have to just use the web api instead.
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What steps would be involved in compiling this for Windows?
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I was wondering, is there a "friends"-interface? This might be particularly useful for team balance plugins that don't want to turn buddies into enemies. I mean the server should know at some point since there are friends-related events.
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https://github.com/KyleSanderson/Ste...shooks.cpp#L79
Is this line supposed to take the token twice? I looked at the Steamworks SDK and it only has an argument for the token once? |
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So if I wanted to compile this myself. What version of steamworks sdk should I be using? 1.30 not working for me because of the above difference.
Edit: I am using the make file on ubuntu 14.4 - Testing with both SM1.5 + 1.6 & MM1.9 + 1.10 [steamworks 1.28] Currently getting this error on mm1.9: [Prob the way I have set it up. Just unzipped the file actually] Code:
/home/versatile/build/metamod-source-1.9-dev/core/ISmmPlugin.h:37:23: fatal error: interface.h: No such file or directory Code:
CDetour/detours.cpp: In member function ‘bool CDetour::CreateDetour()’: |
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Just make the same change I did. The SteamGameServer version of tf2, css, and nmrih matches the current steamworks sdk release.
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I just need to get the latest one for Linux as well. Which is what I'm trying to build. Is this the wiki link you are talking about? https://wiki.alliedmods.net/Writing_extensions |
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That's the correct link but I don't know how to compile for Linux. Fortunately, Linux is supported by the author so you should just use the attached build in the first post! :)
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Built from Github and Steamworks SDK 1.3.0. |
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--- Edit: Finally got it to compile on linux. But its only 78KB? Loads up fine on server though. |
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Small question, why would this plugin
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code from this post |
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Can Steamworks expose some natives to get group status of clients?
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It doesn't actually check group membership, but rather if a user has a "relationship" with a group, which includes declining invitation to it. |
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You can get a list of a user's group in keyvalues format pretty easily, https://api.steampowered.com/ISteamUser/GetUserGroupList/v1?steamid=<steamid64>&key=<key>&format=vdf |
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With that API, what type of rate limiting is going on? |
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Steam Web API does not work with private profiles, so this is not a solution
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So it seems at this point I rather have the flawed check.
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