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-   -   [NMRiH] Safe Zone Health 1.0.2 [2016/03/21] (https://forums.alliedmods.net/showthread.php?t=278699)

Grey83 02-06-2016 12:24

[NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
 
2 Attachment(s)
Name: Safe Zone Health

Description: Creates a effect, when health of safe zone restored by FEMA bag. Admin can set health for one or all safe zones by command or set amount safe zone heals at once by FEMA bags. All players can see amount of health all available SafeZones in the game chat.

Installation: Place compiled plugin (nmrih_safe_zone_health.smx) into the plugins folder (../addons/sourcemod/plugins/).

CVars:
  • nmrih_szh_version - Plugins version
  • sm_szh_max - Maximum health of safe zones that you can restore by FEMA bags (def. 1000, max. 1000000000)
  • sm_szh_amt - Amount safe zone heals at once by FEMA bags (def. 25, max. 100000000)

Commands:
  • sm_szh - Show health of available safe zones in the chat (sees only the player who wrote this command)
  • sm_szh <HP> [<id>] (need flag slay, else only will show health) - Set health for all available safe zones (0 - 999 999 999HP) or only for one safe zone (SafeZones id: "A" = "0", "B" = 1, "C" = "2" etc.)
    "sm_szh 12345 5" = set 12345HP to SafeZone F

Changes in 1.0.2 (2016/03/21):
  • Added CVar sm_szh_amt
  • Added new features for command sm_szh
  • Applied textures used by command sm_beacon
  • A little cleaned up code
  • Other small fixes
Changes in 1.0.1 (2016/02/11):
  • Now CVar sm_szh_max works
  • If anyone uses FEMA bags when SafeZone health more than the CVar sm_szh_max, that health would not be reduced to the value of this CVar

ToDo: apply textures used by command sm_beacon.

Note: For this plugin required textures from [NMRiH] Laser Aim ([NMRiH] Laser Aim 1.5.x (textures).zip).

Screenshot #1 (Steam) (sm_szh_max = 10000, sm_szh_amt = 1337)
Screenshot #2 (Steam) (sm_szh_max = 1000, sm_szh_amt > 1000)

Grey83 03-21-2016 15:46

Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
 
Changes in 1.0.2 (2016/03/21):
  • Added CVar sm_szh_amt
  • Added new features for command sm_szh
  • Applied textures used by command sm_beacon
  • A little cleaned up code
  • Other small fixes

yomox9 03-14-2018 19:23

Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
 
I want to safe zone every time by a effect. Because many noovice player can't understand zone.

Grey83 03-15-2018 07:49

Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
 
2 Attachment(s)
yomox9, try this

yomox9 03-16-2018 21:52

Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
 
I couldn't load plugin.
Quote:

L 03/17/2018 - 10:44:14: [SM] Exception reported: Entity 2048 (2048) is invalid
L 03/17/2018 - 10:44:14: [SM] Blaming: disabled\ex\nmrih_safe_zone_health110.smx
L 03/17/2018 - 10:44:14: [SM] Call stack trace:
L 03/17/2018 - 10:44:14: [SM] [0] GetEntPropVector
L 03/17/2018 - 10:44:14: [SM] [1] Line 132, C:\app\steamcmd\nmrihsrv\nmrih\addons\sourcem od\scripting\nmrih_safe_zone_health110.sp::Fi ndSafeZones
L 03/17/2018 - 10:44:14: [SM] [2] Line 73, C:\app\steamcmd\nmrihsrv\nmrih\addons\sourcem od\scripting\nmrih_safe_zone_health110.sp::On PluginStart

Grey83 03-17-2018 02:24

Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
 
yomox9, reload plugin from previous commentary

yomox9 03-19-2018 08:41

Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
 
I could load plugin. But I could't see effect without !szh command.
Maybe My english is bad...
I mean, I want function that "player can see effect(safe zone) anytime".
The best way, When zombie stand on safe zone, Plugin show effect automatically every seconds during 10 seconds.

PLTAT 01-30-2024 13:40

Re: [NMRiH] Safe Zone Health 1.0.2 [2016/03/21]
 
I don't know how use this web.
english bad :(
---- ---- ---- ----
this is a good plugin
now 2024
maybe too low version
can you update?


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