[TF2] Medic's Anti-Projectile Shield v1.1 (Updater Support!)
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Re: [TF2] Medic's Anti-Projectile Shield v1.0
add more fire.
also you should add cvars so we dont have to re-compile the plugin. |
Re: [TF2] Medic's Anti-Projectile Shield v1.0
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Re: [TF2] Medic's Anti-Projectile Shield v1.0
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When the player dies, check if its still a valid entity, and kill it if it is PHP Code:
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Re: [TF2] Medic's Anti-Projectile Shield v1.0
First priority should deffo be restricting the shield based on the active weapon
It seems that holding the ubersaw while damaging someone with the shield has...unforeseen cosequences... |
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Re: [TF2] Medic's Anti-Projectile Shield v1.0
As you know, the ubersaw grants 25% ubercharge whenever it deals damage.
This behaviour seems to be replicated by the shield if the ubersaw is being held (AKA instant ubercharge) |
Re: [TF2] Medic's Anti-Projectile Shield v1.0
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I do have to leave for work now, but I'll try to get as much work on this done as I can when I get home. |
Re: [TF2] Medic's Anti-Projectile Shield v1.0
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http://31.media.tumblr.com/981b9455b...u2uo1_1280.png
Here's an updated one (?Better?) one: Requires 75% uber and activates when you press reload. |
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