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-   -   Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve (https://forums.alliedmods.net/showthread.php?t=2039)

jtp10181 05-18-2004 12:59

Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
 
4 Attachment(s)
********************************************* *******************************
*
* Version 1.6 - 05/18/2008
*
* by jtp10181 <[email protected]>
* Homepage: http://www.jtpage.net
*
* Original code by:
* by mike_cao <[email protected]> (plugin_gore)
* fizzarum <[email protected]> (plugin_gore2)
*
********************************************* *******************************

This plugin adds gore effects. It is configured
with the cvar "amx_gore" using these flags:

a - Headshot blood
b - Extra blood effects
c - Bleeding on low health
d - Gib explosion (Explosives and damage over "amx_gore_exphp")
e - Extra Gory Mode
f - Extra Headshot Gore Only (same as with flag "e")
g - Hostage Gore (CS/CZ Only)

Default is: amx_gore "abcd"

New CVAR: amx_gore_exphp (default 160)
The amount of health that must be lost upon death for the player to "explode"

Add the cvars to your amxx.cfg to change it and have it load every map

*NOTE*: the decal indexes are pulled form the servers decals.wad If you
do not have the orginal decals.wad (for your mod) on the server the
decals may not appear as blood, but arrows, numbers, text, etc.

Changelog:

v1.6 - JTP10181 - 07/09/06
  • Added a single spray with normal headshot gore
  • Added new flag for extra headshot gore only
  • Added support for module auto loading
  • Added support for SvenCoop
  • Added minimal support for NS
  • Finally found proper way to hide corpses in CS/CZ/DoD
  • Fully ported to FakeMeta
v1.5 - JTP10181 - 06/27/06
  • Added support for ESF
  • Added support for TS
  • Added support for TFC
  • Tweaked a lot of numbers
  • Made gibs fly around more instead of in a big heap
  • Added support for hostages in CS
  • Switched all supporting mods to client_damage/death forwards
v1.4 - JTP10181 - 06/16/06
  • Switched to Pointer CVAR commands
  • Updated to work on "valve" mod by request
  • Finally finished support for DoD
  • Reduced the insane ammount of blood spray with gibs & extra gore enabled
v1.3.5 - JTP10181 - 03/05/06
  • Fixed possible runtime errors if player disconnects during events
v1.3.4 - JTP10181 - 10/25/05
  • Added knife to the gib_wpncheck check
  • Fixed bug where if all damage was from falling the player would not bleed
v1.3.3 - JTP10181 - 09/25/04
  • Made it really easy to change the weapons that cause explosion
  • Minor code tweaks
v1.3.2 - JTP10181 - 09/24/04
  • Fixed code to work on AMXModX 0.20
  • Added new CVAR to adjust the HP loss that triggers a GIB explosion
  • Used task for body hiding so items wont end up underground
v1.3.1 - JTP10181 - 06/02/04
  • Fixed runtime error if victim is null on a damage or death event. It was happening in conjunction with superhero mod. Thanks to drummeridiot25 for testing it for me.
v1.3 - JTP
  • Automatic mod detection, no more recompiling for CZERO.
  • Decal indexes verified for CZ, they work perfectly.
  • Started working on DoD support (not wokring yet)
v1.2 - JTP
  • Combined various gore plugins into one that has the best features out of all of them.
  • Plan to maintain this plugin if any issues/requests arrise.
  • Added extra gory mode:
    • Classic headshot death with the sprays shooting up (from orginal plugin_gore)
    • More blood spraying on a gib explosion (from orginal plugin_gore)
    • Extra blood decals on damage and deaths
  • Fixed divide by zero error in fx_blood and fx_gib_explode (runtime error)
  • Minor tweaks here and there to some of the numbers
  • Put in fix for CZERO decals from "euro" and "out" from AMX forums
  • Fixed runtime error when the attacker was not able to be determinted. get_user_origin was getting passed a "0" player index.
v1.03 - ( by fizzarum ) :
  • Each hit now causes a blood stream depending on the positions of the agressor and the victim.
  • Reduce the previous headshot fx to a less extravagant thing
  • The gib explosion now happens after a damage higher than 110 EVEN IF the victim's head was hit
  • A knife kill does not cause a gib explosion
  • Minor changes on the bleeding effect, the position of the gibs
Versions below v1.03 were maintained by mike_cao


Thanks:
  • mike_cao for the orginal plugin
  • fizzarum on plugin_gore2.sma (for AMX)
  • euro and out (AMX forums) for posting decal numbers for CZero
  • drummeridiot25 for testing it (v1.3.1) with superhero mod for me
********************************************* *******************************

I have permission from mike_cao to use his code in this new plugin.
I also have permission from fizzarum to use his code from gore2.

For some reason the web compiler breaks this plugin (stale copy maybe).
If you are having problems then compile it manually and see if that helps.

Requires CSX/DODX/TFCX/TSX Module for CS/CZ/DOD/TFC/TS support



Mods Supported:
  • Counter-Strike
  • Condition-Zero
  • Day of Defeat
  • Team Fortress Classic
  • The Specialists
  • Earths Special Forces
  • Sven-Coop
  • Original "valve" folder Mods

kingpin 05-18-2004 14:06

what about the whole going invis thing with gore?

jtp10181 05-18-2004 14:44

that is fixed, its one line of code that makes the body visible again upon respawn. If anyone does have this issue please let me know the circumstances as specifically as possible so I can try and rpelicate it. BTW the fix was actually done by fizzarum in plugin_gore2. It has the side effect that sometimes fir a brief second you can see the dead players body that was hiding before the new round starts.... I could maybe set it on a task but I figured its not that big of a deal and making it a task looked like it would be a pain.

This *could* interfere with the invisiwars plugins also, if this one is loaded first though the invisiwars plugin should make the players invisible again. If anyone has any issues let me know and I'll try to work it out. Look for runtime errors also. I ran with bots for about an hour and did not get any so I hope they are all fixed.

kingpin 05-18-2004 14:48

OK will test it out in the evening and let you know. I was begining to miss lots of blood flowing freely thru my server...

rootdown 05-18-2004 16:03

its kewl, but a bit to much... gore2 is fine with flags ab... but thats just my opinion

jtp10181 05-18-2004 16:18

well this one wont get the rumtime errors like gore2 ;)

And yeah, I think some of it is too much also, like the extra gory mode. But I know a lot of people that love it. If anyone has any ideas for other cool stuff that could be done let me know.

[nFb]GraveKeeper 05-18-2004 17:42

Still has an issue with CZ, the word break appears instead of blood.

jtp10181 05-18-2004 17:45

you used the CZ version right?

I assume you did, I will setup a server and try it out, I have a plugin to debug decals.... i should finish that plugin and release it, heh.

-----

I tested it and it works fine, he probably used the CS version on CZ, which is no longer nedded since it detects the mod.

jtp10181 05-26-2004 16:24

Updated to version 1.3

BigBaller 05-26-2004 19:44

Heh, I see you started to learn the ways of AMX MOD X. :) this means that pyschostats plugin should be working for AMXX also soon then too ;)

Anywayz back to the topic at hand, good plugin, i was tired of seeing errors, very enjoyable.

Freemen 05-27-2004 18:22

For some reason, after i upgraded to 1.3 the plugin doesn't seen to work any more. I type in amx_plugin and it shows up as unknown for the ultimate_gore plugin. Any1 have any answers?

jtp10181 05-27-2004 21:32

Well.... the sites compiler was broken earlier. I just compiled it myself and it worked fine, then I re-uploaded it to the site and downloaded the compiled version and thats also working. I'd say try downloading it again and see if that helps any.

Freemen 05-28-2004 19:06

Cheers mate works like a charm. 8)

BigBaller 05-29-2004 10:56

My suggestion to anyone that wants a gore plugin use this one, it is just right in every fashion, this plugin should get approval by the mods.

jtp10181 05-31-2004 23:57

Thanks for the support :)

yeah and it would be nice to get it approved....

[nFb]GraveKeeper 06-02-2004 03:58

Works fine with CZ now.

drummeridiot25 06-02-2004 18:03

L 06/02/2004 - 16:50:13: [AMXX] Run time error 10 on line 147 (plugin "amx_gore_ultimate.amx")

I get this run time error

jtp10181 06-02-2004 18:10

Quote:

Originally Posted by drummeridiot25
L 06/02/2004 - 16:50:13: [AMXX] Run time error 10 on line 147 (plugin "amx_gore_ultimate.amx")

I get this run time error

hmmm.... are you by chance running bots? or some other sort of fake player that might have a player index of 0

Are you running CZ or CS?

drummeridiot25 06-02-2004 18:40

i not running any bots and i am using cs

MeTaL69 06-25-2004 10:34

This is a sweet plugin, best gore yet!!
Works great on my CZ server.

Is there a cfg file we could use for a menu?

Cos I need to test for lag & changing it in the menu would help alot.

RideGuy 06-25-2004 10:37

Quote:

Originally Posted by MeTaL69
This is a sweet plugin, best gore yet!!
Works great on my CZ server.

Is there a cfg file we could use for a menu?

Cos I need to test for lag & changing it in the menu would help alot.

Couldn't you just pause the plugin? Or is that not the same thing?


RideGuy

MeTaL69 06-25-2004 10:47

Umm, No! :roll:

I forgot to add what is the default flags it loads?

jtp10181 06-26-2004 18:46

Quote:

Originally Posted by MeTaL69
Umm, No! :roll:

I forgot to add what is the default flags it loads?

reading is a good thing.... quoted from first post

Quote:

This plugin adds gore effects. It is configured
with the cvar "amx_gore" using these flags:

a - Headshot blood
b - Extra blood effects
c - Bleeding on low health
d - Gib explosion (HE and damage over 200)
e - Extra Gory Mode

Default is: amx_gore "abcd"
Add the cvar to your amxx.cfg to change it and have it load every map

Deagle 06-26-2004 18:54

im back on this one added
amx_gore "abcde" in amxx.cfg

MeTaL69 06-26-2004 19:06

Yeah lol, I found that out afew days ago, silly me!! :P

Forgot I posted this one :oops:

Sbts1771 06-30-2004 04:44

Will you please give me the original decals.wad file for Condition Zero. I dont have the original one and now I can't use this plugin. Thanks in advance.

jtp10181 06-30-2004 07:59

run the hlds update tool with the option -verify_all

it should download all the correct files. Otherwise I could attach them to my post if that wont work. The correct decals.wad ONLY needs to be on the server. It does not matter if clients have a different one (in my testing).

Sbts1771 06-30-2004 19:27

Sorry I am a newb server runner and I have no clue how to do that.

Downtown1 07-02-2004 22:36

Needs fixes..
When person dies and the gibs thing is on (the thing where you teleport the person under the ground and spawn gibs in his place) the person drops all his stuff under ground. I suggest doing a set_task of a few deciseconds so that the person has enough time to drop the weapons (and more importantly the bomb) before you teleport him under ground.

rjlan82 07-03-2004 01:56

I believe you are right. I always thought i just couldn't find weaps becuase there was too much gore around and just wasn't seeing it. I will test to confirm.

BlackxRam 07-18-2004 20:09

What about with other Gore Plugins you could see blood dripping and shooting through some ceilings and walls, especially in duplex maps. Has that been fixed completely?

jtp10181 07-18-2004 22:04

Quote:

Originally Posted by BlackxRam
What about with other Gore Plugins you could see blood dripping and shooting through some ceilings and walls, especially in duplex maps. Has that been fixed completely?

Thats not really fixable, the plugin just makes a sprite spray out and it goes through walls and floors, thats just the way it is. Since its not an entity theres no way to track it or see if it is touching anything.

metalgear873 07-24-2004 11:23

great plugin! =D

Morpheus 08-04-2004 06:01

Hi all!

I dont know if im correct, but after this release it worked perfectly, and still do! But all of a sudden im getting failure at line 10 of 147 lines.. and ect. But the plugin is working great.

Could i be after they have updated steam or something?

Cheers

Morpheus

jtp10181 08-04-2004 07:38

what is the exact error?

Morpheus 08-06-2004 11:23

Quote:

Originally Posted by jtp10181
what is the exact error?


Its saying that the plugin has the error 10 in line 147.

Cheers

Morpheus

jtp10181 08-08-2004 17:05

make sure you have the latest version.... in the current version line 147 is an open brace "{" which I don't think can really cause a runtime 10 error.

BTW what mod are you using (cs or czero)?

Morpheus 08-09-2004 03:48

Well i am using the latest version!

Im running CS.

Morpheus

Cable Guy 08-23-2004 18:47

wher
 
where do i put the decals?

jtp10181 08-23-2004 18:48

you dont need it if everything works fine.


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