AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   [L4D/L4D2] Carryable Props Remover (https://forums.alliedmods.net/showthread.php?t=281308)

cravenge 04-08-2016 09:39

[L4D/L4D2] Carryable Props Remover
 
1 Attachment(s)
Another topic at the moment. Don't ask why, the answer to your questions is already posted in my other post.

Quick description, this plugin checks any carryable props like gas cans (including scavenge ones), propane tanks, oxygen tanks, and fire crackers found in Dark Carnival.

Quote:

Changelog: 06-05-16
- First release.
- No more compilation errors.

maximus200 04-08-2016 20:48

Re: [L4D/L4D2] Saferoom Doors Lockdown
 
I don't understand how this will this stop rushers at all when they are only challenged right at the end of the map? That's the whole map to play before rushers are even dealt with at all?
How will that make rushers none existant on servers using this?

So lets say theres a scenario you have a 4 player server and two players rush off and in doing so make the team obviously weaker. The two rushers reach the end saferoom can't get in because the door is locked and get crushed by your mobs. Meanwhile the two none rushers get overwhelmed because of the team depletion and eventually are worn down and killed.
Your banking on the rushers leaving because they got killed at the end safe room but what if they dont leave and decide to hang around and it all repeats again? Not all rushers leave when they get killed iv'e seen them stay many, many times. If its the end of the map too they probably won't have long to wait to get back in the game again when it restarts.

Even if they do leave what if two new players join and they rush off too and once again the same scenario is repeated? So thats two games in succession now totally screwed.

Yes i realize not everyone is a rusher and this wont happen always. My main point i am trying to make is that no matter what happen the rushers are only dealt with right at the end of the map when its all too late by then the damage has already been done team wise. Theres still going to be a lot of campaigns played and broken by players running off and getting killed leaving the rest of the team weaker and very frustrated.

I know your doing your best to stop rushing if theres no admin around to deal with them and i appreciate that a lot.I dont mean to sound negative about your hard work.
I just can't help feeling this is not the best solution to deal with players running off as that will still happen a lot of times when they are only taken care of at the end saferoom.
Yes this will probably make some rushers exit a server faster and thats all well and good and it's better than nothing i acknowledge that. However i don't think this will prevent rushing happening and spoiling the party sometimes.

It certainly will not eliminate rushing making it none existant as you suggested. No chance. :(

cravenge 04-08-2016 21:50

Re: [L4D/L4D2] Saferoom Doors Lockdown
 
EDIT: Finally done editing.

cuantunrex 05-06-2016 04:55

Re: [L4D/L4D2] Saferoom Doors Lockdown
 
hello friend, as I can add the first maps of each campaign eg c1m1_hotel
thanks, good plugin ^_^

cuantunrex 05-06-2016 05:53

Re: [L4D/L4D2] Saferoom Doors Lockdown
 
1 Attachment(s)
hi sir please, a plugin to avoid charging push?

cravenge 06-05-2016 00:45

Re: [L4D/L4D2] Saferoom Doors Lockdown
 
Everyone who are using this plugin listen up. This thread will be changed with another topic due to the merging of plugins I have planned to do. So please be patient as I am currently releasing that other topic right now.

EDIT: Fixed compilation errors.

Lux 06-05-2016 05:49

Re: [L4D/L4D2] Saferoom Doors Lockdown
 
Quote:

Originally Posted by cuantunrex (Post 2417114)
hi sir please, a plugin to avoid charging push?

Not really sure why you would need a plugin to toggle cvar values :P

use these cvars

sm_cvar z_gun_swing_coop_min_penalty 9999
sm_cvar z_gun_swing_vs_min_penalty 9999


All times are GMT -4. The time now is 00:04.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.