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Cristian505 05-09-2022 15:28

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Cristian505 05-09-2022 15:39

Re: View Angle
 
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Natsheh 05-10-2022 01:06

Re: View Angle
 
Thats not how you do it.

Here its so simple, by getting the player view sight angles then assigning it to the entity angles


new Float:fvAngles[3];
pev(id, pev_v_angle, fvAngles);
set_pev(ent, pev_angles, fvAngles);


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