[CSGO] Panorama Map Crash Fix (v1.4.0 30/03/2019)
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This is an alternative version of BOT Benson's plugin which was later modified by Agent Wesker.
I made this for my clan server (5-10 players max), I haven't had any client crashes using RCON or CS:GO Map Voting. If you are using RTV, SM Map Voting, Extended Mapchooser etc. you may be better off with BOT Benson's plugin. Description This tries to fix client crashes that have been happening since Valve introduced Panorama. This is achieved by forcing clients to reconnect on map change. This does not look for hooks in Sourcemod plugins, it uses AddCommandListener to detect a map change then instantly sends 'retry' to all connected clients. I believe any map change sends the 'changelevel' command to the server so this should work with any plugin, tested with sm_map without issues. Why does this happen? Maps are rendered in either HDR, LDR or both, when clients switch from one to the other CSGO crashes. https://github.com/ValveSoftware/csg...ux/issues/1965 Installation Place smx file in csgo/addons/sourcemod/plugins/ Changelog Quote:
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map aim_office |
Re: [CSGO] Map Crash Fix All (v1 28/03/2019)
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https://semver.org/ Edit: I guess if you wanna be super tedious you could only hook the event for CS:GO. PHP Code:
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Re: [CSGO] Panorama Map Crash Fix (v1.0.1 28/03/2019)
error 017: undefined symbol "RetryPlayers"
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Re: [CSGO] Panorama Map Crash Fix (v1.0.1 28/03/2019)
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Re: [CSGO] Panorama Map Crash Fix (v1.0.0 28/03/2019)
Doh! Forgot to edit the event callback name:
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Re: [CSGO] Panorama Map Crash Fix (v1.1.0 28/03/2019)
Works thank you very much.
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Re: [CSGO] Panorama Map Crash Fix (v1.1.0 28/03/2019)
Should we delete the BOT Benson's plugin before install this one?
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Re: [CSGO] Panorama Map Crash Fix (v1.1.0 28/03/2019)
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Re: [CSGO] Panorama Map Crash Fix (v1.1.0 28/03/2019)
Can confirm no crashes since 5-7 map changes in bhop server using mapchooser extended! Thanks for sharing this dude!! :bacon!:
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Re: [CSGO] Panorama Map Crash Fix (v1.1.0 28/03/2019)
Odd, when testing by myself, the server looped retrys and I could never get in-game. Seems as though server_spawn is being fired every time the first client joins. Windows server, hibernation disabled. I'll try messing with configurations and report back if I get it solved. Great solution, much more proper than the existing one!
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