Re: SMAC by-pass hack?
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What should the plugins do, kick players that don't validate? Can this method ever return "STEAM_ID_STOP_IGNORING_RETVALS" after the player has already connected and has previously stored his steamid? Some gameplay factors require retrieving the steamid, so should we continuously keep trying to get the player's steamid and force them in spectator until it returns true? I have never really encountered this but if it were to happen i'd rather just kick the player then trying to figure out a way to retrieve player stats after they have already been playing for a given period of time. Any other documentation when this will be returned? |
Re: SMAC by-pass hack?
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Re: SMAC by-pass hack?
Had a fun run-in with ya @bobotov. The whole time I was trying to block the IP through ufw or IPTables, that didn't work for whatever reason.
I feel like Sourcebans++'s SourceSleuth should have done a bit of checking (since sm_banip does work and your IP was correctly added to the DB) and at least kicked. addip from the server console didn't work, that might just be me rusty with it though. EDIT: The whole time it was STEAM_ID_STOP_IGNORING_RETVALS. I feel like trying to get people's auth every few seconds might be a bit much, thing below is proof-of-concept and working(?) EDIT 2: THIS DOESNT WORK, USE https://forums.alliedmods.net/showpo...2&postcount=25 |
Re: SMAC by-pass hack?
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And hi. :D |
Re: SMAC by-pass hack?
Care to help me test out the pseudofix? No, you weren't on Wonderland XD
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Re: SMAC by-pass hack?
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Re: SMAC by-pass hack?
~sig or url on proof-of-concept?
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Re: SMAC by-pass hack?
IP: neogenesisnetwork.net or 104.153.106.174, guess my signature isn't showing up.
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Re: SMAC by-pass hack?
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