[L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
1 Attachment(s)
About:
I made a much more limited plugin and only for Left 4 Dead 2. You can still find it here. A lot of people requested more features, like cover all snipers, prevent infected staggering, etc. Now I made this one to replace the old one and implement all the requested features and some more that I wanted.Description:
Natives: ConVars: Install:
Spoiler
GitHub repository |
Re: [L4D & L4D2] Explosive Shots (v1.0) [28-Mar-2023]
I completely forgot to add valid sounds for Left 4 Dead, now both games have explosion sounds and they are precached on plugin start or map start.
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Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
thanks. great plugin and idea. Probably to overpowered to just leave it on all the time. Maybe you want to add an on/off cvar in some future update.
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Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
Quote:
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Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
Oh I missed that spoiler once again. Thank you!
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Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
It would be nice if you have the option to change the explosion effect. I'd like to change the explosive effect like the one from the explosive ammo which looks like normal explosive rounds. The explosive effect in here is just too big. Hopefully it gets implemented.
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Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
Q. Can this cause damage to players also?
Q. When you say "bullets can cause explosions with a chance of success", does that mean not all bullets in your weapon will shoot explosive ones? Q. Is there a way of changing the % odds of getting explosive bullets? For example, set cvar to 40% chance of getting explosive bullets and so on. Being given random explosive bullets from time to time would be, in my opinion, better than either permanently on or off. |
Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
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Code:
"weapon_pistol" A: Yes, exp_chance controls the chance that a bullet will explode being 0 -> no chance, 1 all bullets will explode, 0.5 only 50% of bullets will explode, and so on. A: Yes but not from inside this plugin, other plugins can call the native L4D_ExplosiveShots_Set(int client, int mode) to activate/deactivate explosive shots on clients and override the explosion chances. |
Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
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Re: [L4D & L4D2] Explosive Shots (v1.0.1) [30-Mar-2023]
Report:
In L4D2,when disabled "stun_special", "stun_witch", "stun_tank", parameter set to 0 or 0.0, still can make stun effect, tank throwing rock action suffer an explosion , action will not stop, and rock cant throw, wait action is over, get stun. |
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