Re: [CS:GO] Experimental: Zombie Plague 8.0.3
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Re: [CS:GO] Experimental: Zombie Plague 8.0.3
too many beers on board now .......wekend :D
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Re: [CS:GO] Experimental: Zombie Plague 8.0.3
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P.S Update probably will be today, I fixed axisting problems and add smth more interesing, like a inficity amount of ammopacks) costumes module, etc |
Re: [CS:GO] Experimental: Zombie Plague 8.0.3
you do not want to add cvar for armageddon and survivor enable/disable mod?
for next update: and croshair for zombie zp_armageddon_mode_enabled "0" // Enable armageddon mode [0-no // 1-yes] zp_survivor_mode_enabled "0" // Enable survivor mode [0-no // 1-yes] |
Re: [CS:GO] Experimental: Zombie Plague 8.0.3
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Re: [CS:GO] Experimental: Zombie Plague 8.0.3
gubka why you not allow very darkness (a)?
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Re: [CS:GO] Experimental: Zombie Plague 8.0.3
are there zombie plague maps for cs go like there was in cs 1.6?
Edit #1 - Oh nvm [https://gamebanana.com/maps/cats/9144] |
Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Hello. Two questions:
1. How do i disable countdown and enable round start sounds? ROUND_START_SOUNDS some how don't work for me. I replaced .mp3 with my own. mp3s are 110kbps. paths to files, correct and they're properly downloaded to client. But alas, I can hear countdown(ROUND_COUNTER_SOUNDS) only. Btw, when I comment out ROUND_COUNTER_SOUNDS i get this:
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with expanding *, so commenting out something makes mod read previous line? Have no more ideas, what to try. 2. Overlapping gloves with custom arms .mdl for humans. again, arms downloaded and displayed, but default one displayed as well. How this can be fixed? |
Re: [CS:GO] Experimental: Zombie Plague 8.0.3
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2. I dont know the arms, it just prop, i am wont have access to modify them using other things, problem can be with the deploy that it update transmit state and show the custom arms but arms set on deploy so i dont know, i will look later on that, custom weapons models wont support arms at all, but standart arms should work, they even work now with standart models Quote:
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Re: [CS:GO] Experimental: Zombie Plague 8.0.3
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Is there any way to disable target's health when you shoot them? I tried removing line 247 from damage.cpp (which is
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but then got this in server console after recompile of zbm3_core.sp
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Aaand ROUND_START_SOUNDS still don't work. Triple checked that already. They are in sounds.ini, correct names, being downloaded to client and plays fine through client's console. alas, not in mod. I even made them same length as default ones. Any suggestions on this one as well? |
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