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-   -   [CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023) (https://forums.alliedmods.net/showthread.php?t=290657)

romeo7 07-13-2018 15:35

Re: [CS:GO] Experimental: Zombie Plague 8.0.3
 
Quote:

Originally Posted by Lost_lgz (Post 2603372)
for me it ok to compile zm_core and all plugins

u have scripting: sourcemod-1.9.0-git6241-windows/linux ??

error which i reported not a compiling error. this is server error log. please don`t comment. he know what about i say.

Lost_lgz 07-13-2018 15:49

Re: [CS:GO] Experimental: Zombie Plague 8.0.3
 
too many beers on board now .......wekend :D

gubka 07-13-2018 23:20

Re: [CS:GO] Experimental: Zombie Plague 8.0.3
 
Quote:

Originally Posted by romeo7 (Post 2603370)
compiled source code giving error:

Are you use the last version 8.0.3?

P.S Update probably will be today, I fixed axisting problems and add smth more interesing, like a inficity amount of ammopacks) costumes module, etc

Lost_lgz 07-14-2018 04:20

Re: [CS:GO] Experimental: Zombie Plague 8.0.3
 
you do not want to add cvar for armageddon and survivor enable/disable mod?
for next update:
and croshair for zombie

zp_armageddon_mode_enabled "0" // Enable armageddon mode [0-no // 1-yes]
zp_survivor_mode_enabled "0" // Enable survivor mode [0-no // 1-yes]

romeo7 07-14-2018 07:35

Re: [CS:GO] Experimental: Zombie Plague 8.0.3
 
Quote:

Originally Posted by gubka (Post 2603429)
Are you use the last version 8.0.3?

P.S Update probably will be today, I fixed axisting problems and add smth more interesing, like a inficity amount of ammopacks) costumes module, etc

yes 8.0.3. your compiled version ok, but source code give error.

romeo7 07-14-2018 07:38

Re: [CS:GO] Experimental: Zombie Plague 8.0.3
 
gubka why you not allow very darkness (a)?
PHP Code:

    if(StrContains(sLightStyleValue"a") != -1)
    {
        
// Set darkest light style
        
SetLightStyle(0"b");
        return;
    } 


andrept4 07-14-2018 07:50

Re: [CS:GO] Experimental: Zombie Plague 8.0.3
 
are there zombie plague maps for cs go like there was in cs 1.6?

Edit #1 - Oh nvm [https://gamebanana.com/maps/cats/9144]

xkonsole 07-14-2018 09:42

Re: [CS:GO] Experimental: Zombie Plague 8.0.3
 
Hello. Two questions:

1. How do i disable countdown and enable round start sounds?
ROUND_START_SOUNDS some how don't work for me. I replaced .mp3 with my own. mp3s are 110kbps. paths to files, correct and they're properly downloaded to client. But alas, I can hear countdown(ROUND_COUNTER_SOUNDS) only.
Btw, when I comment out ROUND_COUNTER_SOUNDS i get this:
Spoiler

with expanding *, so commenting out something makes mod read previous line?

Have no more ideas, what to try.

2. Overlapping gloves with custom arms .mdl for humans. again, arms downloaded and displayed, but default one displayed as well. How this can be fixed?

gubka 07-14-2018 12:48

Re: [CS:GO] Experimental: Zombie Plague 8.0.3
 
Quote:

Originally Posted by xkonsole (Post 2603532)
Hello. Two questions:

1. How do i disable countdown and enable round start sounds?
ROUND_START_SOUNDS some how don't work for me. I replaced .mp3 with my own. mp3s are 110kbps. paths to files, correct and they're properly downloaded to client. But alas, I can hear countdown(ROUND_COUNTER_SOUNDS) only.
Btw, when I comment out ROUND_COUNTER_SOUNDS i get this:
Spoiler

with expanding *, so commenting out something makes mod read previous line?

Have no more ideas, what to try.

2. Overlapping gloves with custom arms .mdl for humans. again, arms downloaded and displayed, but default one displayed as well. How this can be fixed?

1. Module use the static chas, to have more faster reading in module, Try to remove ROUND_COUNTER_SOUNDS to remove sound or now it will be enought to set zp_help_message to disable counter, i will look on that kind of problem later if iy will still exist in 8.0.4

2. I dont know the arms, it just prop, i am wont have access to modify them using other things, problem can be with the deploy that it update transmit state and show the custom arms but arms set on deploy so i dont know, i will look later on that, custom weapons models wont support arms at all, but standart arms should work, they even work now with standart models


Quote:

Originally Posted by romeo7 (Post 2603495)
gubka why you not allow very darkness (a)?
PHP Code:

    if(StrContains(sLightStyleValue"a") != -1)
    {
        
// Set darkest light style
        
SetLightStyle(0"b");
        return;
    } 


It will make all map textures black


Quote:

you do not want to add cvar for armageddon and survivor enable/disable mod?
for next update:
and croshair for zombie

zp_armageddon_mode_enabled "0" // Enable armageddon mode [0-no // 1-yes]
zp_survivor_mode_enabled "0" // Enable survivor mode [0-no // 1-yes]
__________________
Remove zp_gamemode_survivor.smx / zp_gamemode_armageddon.smx

xkonsole 07-14-2018 18:10

Re: [CS:GO] Experimental: Zombie Plague 8.0.3
 
Quote:

Originally Posted by gubka (Post 2603591)
1. Module use the static chas, to have more faster reading in module, Try to remove ROUND_COUNTER_SOUNDS to remove sound or now it will be enought to set zp_help_message to disable counter, i will look on that kind of problem later if iy will still exist in 8.0.4

2. I dont know the arms, it just prop, i am wont have access to modify them using other things, problem can be with the deploy that it update transmit state and show the custom arms but arms set on deploy so i dont know, i will look later on that, custom weapons models wont support arms at all, but standart arms should work, they even work now with standart models

Ok, disabling of zp_help_message is not an option.
Is there any way to disable target's health when you shoot them? I tried removing line 247 from damage.cpp (which is
Spoiler
),
but then got this in server console after recompile of zbm3_core.sp

Spoiler


Aaand ROUND_START_SOUNDS still don't work. Triple checked that already. They are in sounds.ini, correct names, being downloaded to client and plays fine through client's console. alas, not in mod. I even made them same length as default ones. Any suggestions on this one as well?


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