[ZR] Zombie Plague Source (with CS:GO support, natives and modular)
Beta version 3.0 info here -> https://forums.alliedmods.net/showpo...0&postcount=27
[IMG]http://img148.**************/img148/1392/zpanilogo2pc.gif[/IMG] Description: Zombie plague mod in CS:S very similar to cs 1.6 (nemesis round, survivor round, plague round, etc and awards for zombiemod like infection grenade, healing grenade, and more). This is a Unofficial build of Zombie Reloaded beta 2 based on 675:ffaded7c355f. You win credits shooting zombies, each X seconds on the server, and kill zombies or infect humans Commands: !zp - You can open the awards menu with !awards or !zp in chat, some awards are disable in Escape (ZE) maps. !setcredits - set credits to a player (admin flag custom 2 required "o") !giveme - give to yourself credits (admin flag custom 2 required "o") !givecredits - give to a player your credits !nemesis - make to a player nemesis (nemesis round) (admin flag custom 2 required "o") !survivor - make to a player survivor (survivor round) (admin flag custom 2 required "o") !zplague - make a zplague round (admin flag custom 2 required "o") !noprops - delete all props spawned by !zprop (admin flag custom 2 required "o") !municionall - enable infinite ammo (admin flag custom 2 required "o") Install:
Screenshots: http://steamcommunity.com/sharedfile...ls/?id=1612881 http://steamcommunity.com/sharedfile...s/?id=46881698 Credits: Zombie reloaded Grenade Effects Throwing Knives Zprop Last Human Resistance Official servers with my mod: http://cache.www.gametracker.com/ser...FFF_000000.png Donations (optional): If you apreciate my work, you can donate me via paypal or with a trade offer Download: Main repository Direct download Code changes |
Re: [CS:S] Zombie Plague Source
Niceeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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Re: [CS:S] Zombie Plague Source
A few months ago I'm doing is also a Zombie Plague Source, even created a blog:
www.zombieplaguesource.info Congratulations on the mod, I hope my stay as cool as yours should be. The mine will be a little different, I'm doing the same as my old server ZM cs 1.6. |
Re: [CS:S] Zombie Plague Source
Thanks Francisco
This version of "Zombie Plague" for CS: Source is incredible, you could get very similar to the version 1.6, I tested on my server and it works great, very entertaining reminds me of old times the zombie plague of 1.6. Good luck and I hope this spectacular mod little they can incorporate more features and abilities. Zombie Plague Source Server "Argentina" 200.43.192.235:27023 GO GO GO! :D Sorry for my bad english -.-" |
Re: [CS:S] Zombie Plague Source
Nice plugin, but for some reason, the config files, zombiereloaded + zombie_plague are being ignored. The cvars are not changing in-game...
// Counts down to the first infection of the round. Countdown is printed in the middle of the client's screen. // - // Default: "0" zr_infect_mzombie_countdown "1" In-game it's still 0, even after restarting the server/changing the map. I check using the sm_cvar command. Edit: Anyway for the timebeing i'll just use execute configs plugin, to execute the zombie_plague.cfg file at roundstart Edit 2: Also jihad.wav sound, keeps trying to download, since you forgot to include that in the sound folder. |
Re: [CS:S] Zombie Plague Source
1 Attachment(s)
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zr_infect_mzombie_countdown is a cvar that had not been added yet to the zr built that use zombie plague I uploaded the sound missed, upload it to sound/ |
Re: [CS:S] Zombie Plague Source
Hello Franc1sco, the mod works great, there is one problem that the speeds of the zombies and humans are very slow and if you modify the file playerclasses.txt not take the changes. But humans run very fast when they have to use the flashbang. Any solution to the problem? ZR version 3.1 never occurred to me that
Hola Franc1sco, el mod funciona muy bien, hay un solo problema que las velocidades de los zombies y humanos son muy lentas y si lo modifico de el archivo playerclasses.txt no toma los cambios. Pero los humanos corren muy rápido cuando tienen en uso la flashbang. Alguna solución al problema? En la version ZR 3.1 nunca me ocurrió eso |
Re: [CS:S] Zombie Plague Source
Hi again,
Thanks for the sound, erm but could you possible edit the plugin to: Disable countdown to mother zombie infection on nemesis/survivor/plague rounds, since it interfers with the nemesis/survivor health text, and I would very much like to keep the countdown enabled for the normal human vs zm rounds if possible. |
Re: [CS:S] Zombie Plague Source
Wow, you are one of the best programmers! Thank you for such a cool mod, i hope you will continue to develop and improve its.
Tell me, and it has a zombie claws, red glow nemesis, class Smoker? Offer - add head over nemesis red, glowing cross)) rodrigo286, team up with the author to obtain accurate, high-quality copies of the zombie plague) |
Re: [CS:S] Zombie Plague Source
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