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-   -   Solved Sourcemod without executable files. (https://forums.alliedmods.net/showthread.php?t=306283)

J U N x 03-24-2018 07:49

Sourcemod without executable files.
 
Hi Modding Community,
Yesterday I decided to rent a tf2 server with supposed full access (this is my first time doing this) because I got sick of playing on Skial/Casual servers.
Im renting it from the hosting service Nitrado, because a friend who uses it to play minecraft recommended it to me. Now I ran into the problem that they don't allow executable files to be uploaded to their servers, which is a problem because sourcemod uses the files compile.exe and spcomp.exe. I have already written a support ticket to Nitrado, but they responed saying there's nothing they can do to help me.

Can Sourcemod run without those two files and if not, can I get it two run without them?

nosoop 03-24-2018 07:54

Re: Sourcemod without executable files.
 
Yes. Those executables are only used to compile source files (.sp), which you can do on your own machine.

J U N x 03-24-2018 08:08

Re: Sourcemod without executable files.
 
Quote:

Originally Posted by nosoop (Post 2584420)
Yes. Those executables are only used to compile source files (.sp), which you can do on your own machine.

Thats great to hear!
I don't really know what compiling source files means :/ when you say I can do it on my own machine is there anything I need to do for that to work?
Thanks for the quick answer :)

nosoop 03-24-2018 09:07

Re: Sourcemod without executable files.
 
compile.exe and spcomp.exe only really matter if you're doing plugin development (i.e., modifying / writing your own plugins, or compiling those that don't have prebuilt releases). I don't think you even need the scripting directory on a server.

The SourceMod installation comes with those plugins precompiled (those are the .smx files in plugins/), so I wouldn't worry about it.

If you would like to get started writing plugins, you'll want to take a look at the intro to plugins and intro to SourcePawn wiki entries, and look at the source code of released plugins.


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