[TF2] Necro-mashed!
1 Attachment(s)
TF2 Necro-masher What is it? Commands: sm_smash : Usage: sm_smash <player /@all /@me etc> [Default acces: Root] Cvars: sm_necromash_version Plugin Version Chaneglog: 1.0 - Initial Release 1.1 - The hammer now appears behind the target |
Re: [TF2] Necro-mashed!
100/100. Very cool plugin!
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Re: [TF2] Necro-mashed!
WOW nice plugin add comand spawn map Necro-mashed always ?
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Re: [TF2] Necro-mashed!
you could do something like, use ongameframe + SetEntityRenderColor and make it fade in from nothing, then fade out. Even if it's a very fast fade, doing such a thing is a huge aesthetic plus.
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Re: [TF2] Necro-mashed!
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Re: [TF2] Necro-mashed!
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There's m_nRenderFX 6 for a fade out effect and 8 for a fade in effect |
Re: [TF2] Necro-mashed!
Well you can make it fade in as it's priming to hit. Then technically they have less time to react.
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Re: [TF2] Necro-mashed!
is there a possibility of adding a command to spawn the same thing where i am aiming, Instead of just being able to target a player?
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Re: [TF2] Necro-mashed!
Limit target to self?
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Re: [TF2] Necro-mashed!
Pretty awesome. Would be cool if it was possible to resize the smash hammer thing with a cvar if possible.
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