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-   -   [TF2] Necro-mashed! (https://forums.alliedmods.net/showthread.php?t=263444)

Pelipoika 05-25-2015 13:05

[TF2] Necro-mashed!
 
1 Attachment(s)
TF2 Necro-masher

What is it?


Commands:
sm_smash : Usage: sm_smash <player /@all /@me etc> [Default acces: Root]

Cvars:
sm_necromash_version Plugin Version

Chaneglog:
1.0 - Initial Release
1.1 - The hammer now appears behind the target

Sreaper 05-25-2015 13:12

Re: [TF2] Necro-mashed!
 
100/100. Very cool plugin!

painn 05-25-2015 16:28

Re: [TF2] Necro-mashed!
 
WOW nice plugin add comand spawn map Necro-mashed always ?

Chdata 05-25-2015 16:45

Re: [TF2] Necro-mashed!
 
you could do something like, use ongameframe + SetEntityRenderColor and make it fade in from nothing, then fade out. Even if it's a very fast fade, doing such a thing is a huge aesthetic plus.

Pelipoika 05-25-2015 16:46

Re: [TF2] Necro-mashed!
 
Quote:

Originally Posted by painn (Post 2300974)
WOW nice plugin add comand spawn map hammer always ?

Dude what

Pelipoika 05-25-2015 16:47

Re: [TF2] Necro-mashed!
 
Quote:

Originally Posted by Chdata (Post 2300980)
you could do something like, use ongameframe + SetEntityRenderColor and make it fade in from nothing, then fade out. Even if it's a very fast fade, doing such a thing is a huge aesthetic plus.

But this gives people more time to run

There's m_nRenderFX 6 for a fade out effect and 8 for a fade in effect

Chdata 05-25-2015 16:48

Re: [TF2] Necro-mashed!
 
Well you can make it fade in as it's priming to hit. Then technically they have less time to react.

Yashakins 05-25-2015 19:45

Re: [TF2] Necro-mashed!
 
is there a possibility of adding a command to spawn the same thing where i am aiming, Instead of just being able to target a player?

MaloModo 05-26-2015 01:54

Re: [TF2] Necro-mashed!
 
Limit target to self?

Fearts 05-26-2015 03:42

Re: [TF2] Necro-mashed!
 
Pretty awesome. Would be cool if it was possible to resize the smash hammer thing with a cvar if possible.


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