Re: New AMXX Menu System
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Re: New AMXX Menu System
Did someone know if that is already implemented on last amxx dev build?
https://bugs.alliedmods.net/show_bug.cgi?id=6002 Thanks. |
Re: New AMXX Menu System
If the bug is not closed/solved, it means it's not implemented.
It's still in discussion here https://github.com/alliedmodders/amxmodx/pull/371. The last change he made needs to be reviewed. |
Re: New AMXX Menu System
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Some of these small things make my life much more easy. Still doing hard work, n1ce :bee: |
Re: New AMXX Menu System
Thank you
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Re: New AMXX Menu System
hello guys sorry about this, but I have question
currently I need to make a menu and I am stuck at giving weapon I made menu (test menu) and added 3 items 1. m4a1 2. ak47 3. deagle soo want to know how I need to code here code : #include <amxmodx> #include <amxmisc> #define PLUGIN "New Plug-In" #define VERSION "1.0" #define AUTHOR "author" public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) new menu = menu_create(fun menu, menu_handler); menu_additem(menu, m4a1, #1 "", ADMIN_ADMIN); menu_additem(menu, ak47, #2 "", ADMIN_ADMIN); menu_additem(menu, deagle #2 "", ADMIN_ADMIN); register_clcmd(funmenu, funmenu); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); menu_handler(id, menu, 0); } switch(item) { case 0: { user_get_weapon |
Re: New AMXX Menu System
You need to look at the examples in the first post. It looks like the basic menu is the closest to your description.
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