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-   -   [TF2] Jump Mode (https://forums.alliedmods.net/showthread.php?t=76080)

The JCS 08-17-2008 20:57

[TF2] Jump Mode
 
1 Attachment(s)
Jump Mode

Rquirements:
SourceMod 1.1

Description:
This plugin adds health regeneration, teleport, no respawn time, ammo ressuply, criticals (0%, normal or 100%) and auto detecting to Jump maps on Team Fortress 2.
Health Regeneration:
When you get hurt, the plugin will regenerate your full life.

Teleport:
You can use the console command jm_saveloc to save your current position. When you use the jm_teleport, you will be teleported to there. When you die, you will be auto-teleported to that position. When you change class/team or the round ends, your position will reset.

Instant Respawn:
Remove the respawn time

Ammo Ressuply:
When you get hurt (ie, RJ, PJ), your ammo will be restored. You can use the command jm_ressuply to do that manually.

Criticals:
You can remove criticals, set 100% criticals or do nothing...

Auto detecting:
When the plugin is loaded, it will turn on if a keyword is found in the map name.

Force Team:
Force all players join on a specific team.

Remove Control Points
:
Remove the Control Points to give a chance to all players capture them.

CP Touch Messages:
Show a "Congratulations" message to the player who reachs a CP.

Change Map after X minutes:
When a player completes the map, it will bechanged in X seconds, to give more challenges to the players.

Remove Ressuply Lockers:
If you have free ammo and free HP, why do you need them?
ConVars:
  • jm_version: The plugin version
  • jm_enabled: If plugin is enabled (0 - off, 1 - auto-detect, 2 - force on):
  • jm_teleport_enabled: Turn on/off the teleport stuff (0 - off, 1 - on)
  • jm_autoteleport: Enable the auto-teleport on respawn (0 - off, 1 - on)
  • jm_autorespawn: Remove the respawn time (0 - off, 1 - on)
  • jm_autoheal: Enable the healing on hurt (0 - off, 1 - on)
  • jm_autoressuply: Turn on/off ressuply on hurt (0 - off, 1 - on)
  • jm_ressuply_enabled: Enable the sm_ressuply function (0 - off, 1 - on)
  • jm_criticals: Set the criticals mode (0 - no criticals, 1 - normal, 2 - 100% criticals)
  • jm_forceteam: Force players to join on a specific team (0 - disabled, 1 - RED, 2 - BLU)
  • jm_removecps - Remove or not Control Points on round start (0 - do nothing, 1 - remove)
  • jm_cpmsg - Show a message when a player reachs a CP (0 - disabled, 1 enabled)
  • jm_time - Time to change mapafter a playercomplete the map (minutes, 0 to disable)
  • jm_keywords - Keywords to search for in the map to auto enable. Separate them by commas. You can add prefixes (rj_), parts of the name (skyscraper) or the entire mapname (jump_bob). The default value is:
    "jump,rj_,skyscraper"
Client Commands:
  • jm_help: Show the help msg
  • jm_saveloc: Save the current position
  • jm_resetloc: Reset the saved position
  • jm_teleport: Teleport to the saved position
  • jm_ressuply: Ressuply the player ammo
To Do:
  • Create an in-game menu
  • Create admin habilities (like reset player saved position)
  • Any sugest...
Credits: (sorry, I think I have forgotten somebody)
  • deltron by the ammo refill
  • Dean Poot by the teleport idea
  • Lucky Duke for the particles
Changelog:
  • Version 1.4.1 ( 3/09/09 )
    • Fixed the keywords cvar value
  • Version 1.4 ( 3/09/09 )
    • Added the keywords to recognize jump maps
  • Version 1.3.4 ( 2/09/08 )
    • Fixed the smx download
    • Bug fix on CP msg
  • Version 1.3.3 ( 29/08/08 )
    • Another bug fix on change map
  • Version 1.3.2 ( 29/08/08 )
    • Bug fix on change map
  • Version 1.3.1 ( 28/08/08 )
    • Minor bug fix on ressuply remover
  • Version 1.3 ( 28/08/08 )
    • Added an option to remove the Control Points on the map
    • Added a "cool" message when a player reachs a CP
    • Added a time to change level when a player completes the map
    • If Auto Ressuply and Auto Healer is activated, remove the Ressuplies from the map
    • Re-organized the code
  • Version 1.2 ( 24/08/08 )
    • Added the "Force Team" feature
  • Version 1.1.2 ( 23/08/08 )
    • Fixed the bug where the players were respawned on the saved position at round start
  • Version 1.1.1 ( 23/08/08 )
    • Fixed a wrong message
  • Version 1.1 ( 23/08/08 )
    • Added jm_help
    • Added auto load to rj_ maps
    • Fixed Sandvich bug
    • Fixed criticals modifier not working
    • Fixed the plugin loader
  • Version 1.0 ( 17/08/08 )
    • Initial Release
Notes:
The web compiler doesn't support external includes (I think), so youneed to download the smx or compile the SP.

willy1234x1 08-19-2008 02:34

Re: [TF2] Jump Mode
 
Sounds great but can you add recognition for rj_ maps too?

ThatGuy 08-22-2008 02:25

Re: [TF2] Jump Mode
 
Am I the only one who can never get criticals to work? I set it to 1 & 2 and it doesn't work :(. I am running the 1.1.0-r2441 build

Dominator 08-22-2008 17:18

Re: [TF2] Jump Mode
 
I'm using 1.0.3 and crits don't work for me either, I use to use bl4nks crit mod until the tf2 update came out and broke it, haven't found a crit mod since....

ThatGuy 08-22-2008 18:16

Re: [TF2] Jump Mode
 
Quote:

Originally Posted by Dominator (Post 673917)
I'm using 1.0.3 and crits don't work for me either, I use to use bl4nks crit mod until the tf2 update came out and broke it, haven't found a crit mod since....

I believe you need to run 1.1 or above to get the criticals to work. Others say it works for them, but it doesn't for me.

bl4nk 08-22-2008 19:31

Re: [TF2] Jump Mode
 
Quote:

Originally Posted by Dominator (Post 673917)
I'm using 1.0.3 and crits don't work for me either, I use to use bl4nks crit mod until the tf2 update came out and broke it, haven't found a crit mod since....

My what?

ThatGuy 08-22-2008 20:39

Re: [TF2] Jump Mode
 
Quote:

Originally Posted by bl4nk (Post 673974)
My what?

Maybe he meant to say he hopes bl4nk will make a working crit mod? *hint hint* ;)

willy1234x1 08-22-2008 23:04

Re: [TF2] Jump Mode
 
This plugin doesn't seem to work even on jump maps. When I went to jump_hobo2 and tested the command I got nothing.

ThatGuy 08-22-2008 23:13

Re: [TF2] Jump Mode
 
You mean the crits?

willy1234x1 08-22-2008 23:31

Re: [TF2] Jump Mode
 
All of them.


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