[CSGO] DispatchParticleEffect
Code:
stock DispatchParticleEffect(p_ParticleType, const Float:p_Origin[3], const Float:p_Angle[3], const p_Clients[], p_ClientCount, p_Parent = INVALID_ENT_REFERENCE, Float:p_Delay = 0.0) Do your precaching inside OnMapStart(). Have fun. |
Re: [CSGO] DispatchParticleEffect
So, CS:GO doesn't have a DispatchEffect input on its CBaseEntity class like other Source games do?
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Re: [CSGO] DispatchParticleEffect
Powerlord: It very well may have one, I just wasn't aware of this method previously and being that CS:GO is literally the bastard child of the Source engine, I decided to just reverse it myself.
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Re: [CSGO] DispatchParticleEffect
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When i was messing with particle effects, this plugin has been useful to see what's going on. it'll print info about particle effects to the server console and also got some other useful stocks to handle effects and particle effects as well as some commands to test them manually.
I've used that bloodspray and bloodimpact effects for some dramatic headshot effects on an headshot only server :D |
Re: [CSGO] DispatchParticleEffect
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Re: [CSGO] DispatchParticleEffect
Looks like its tempent, I think it cant remove.
so how can i set particle lifetime or cant? |
Re: [CSGO] DispatchParticleEffect
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Hi all! Why doesn't my code, can't figure it out. The effect is not triggered. Help, please.
Attachment 154978 |
Re: [CSGO] DispatchParticleEffect
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Re: [CSGO] DispatchParticleEffect
Ah yes the classic 1 year gravedig
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Re: [CSGO] DispatchParticleEffect
What is Particle File (PCF) i need Precached ?
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