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-   -   [L4D2] Magic Witch (https://forums.alliedmods.net/showthread.php?t=317815)

BHaType 07-31-2019 04:53

[L4D2] Magic Witch
 
1 Attachment(s)
Description:
The witch will become more dangerous.

ConVars:
magic_witch_interval - Interval
magic_witch_damage - Number of damage
magic_witch_range - Range of hit
magic_witch_distance - Distance of detect
magic_witch_speed - Speed of magic items
magic_witch_enable - Enable plugin or not
magic_witch_chance - Chance of magic witch


Video : Click

Credits:
panxiaohai - for some help with tracering

BloodyBlade 07-31-2019 08:51

Re: [L4D2] Magic Witch
 
Quote:

Originally Posted by BHaType (Post 2661264)

I'm too lazy to record a video so let's just say that nicely

In this case, it would be nice to describe the plugin in more detail. Because from the description it is not clear exactly what the plugin does. This is not the first plugin in which the description does not give any idea about the actions of the plugin.

KRUTIK 07-31-2019 08:54

Re: [L4D2] Magic Witch
 
You can make a more detailed description, it is not clear what the witch is doing at all?

Dragokas 07-31-2019 13:31

Re: [L4D2] Magic Witch
 
wow, tracers. I had that idea but was lazy to implement. Thanks for sharing!!!

login101 07-31-2019 17:16

Re: [L4D2] Magic Witch
 
Quote:

Originally Posted by BHaType (Post 2661264)
Description:
The witch will become more dangerous.

ConVars:
magic_witch_interval - Interval
magic_witch_damage - Number of damage
magic_witch_range - Range of hit
magic_witch_distance - Distance of detect
magic_witch_speed - Speed of magic items


I'm too lazy to record a video so let's just say that nicely

good job
:

BHaType 07-31-2019 18:22

Re: [L4D2] Magic Witch
 
Added video

Dragokas 08-01-2019 02:40

Re: [L4D2] Magic Witch
 
holy shit! Hahah, that is attacking tracers. When I read code, I thought it was a trace behind the witch.

KRUTIK 08-01-2019 03:10

Re: [L4D2] Magic Witch
 
Excellent work. Thank you.

sonic155 08-02-2019 15:34

Re: [L4D2] Magic Witch
 
After a witch spawns the survivor bots do not fire anymore at commons and I think its cuz one of the things flying around the witch is a pipebomb and if she is killed before the pipebombs flying around her hit you then they fly away and stay on the map forever it seems like making the bots never fire at anything again

the spit that flys around her if she dies and the spit hasn't touched a survivor it will fall to the floor and Bounce up and down endlessly

as for Molotovs they fall on the floor and stay there forever

great idea but it comes with stuff that breaks the gameplay if you have bots and having those things just lay on the floor or jump up and down on the floor or endlessly fly away do take up FPS and net they make some lag not a lot but some o.o

BHaType 08-02-2019 23:43

Re: [L4D2] Magic Witch
 
Updated


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