[L4D2] Magic Witch
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Description:
The witch will become more dangerous. ConVars: magic_witch_interval - Interval magic_witch_damage - Number of damage magic_witch_range - Range of hit magic_witch_distance - Distance of detect magic_witch_speed - Speed of magic items magic_witch_enable - Enable plugin or not magic_witch_chance - Chance of magic witch Video : Click Credits: panxiaohai - for some help with tracering |
Re: [L4D2] Magic Witch
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Re: [L4D2] Magic Witch
You can make a more detailed description, it is not clear what the witch is doing at all?
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Re: [L4D2] Magic Witch
wow, tracers. I had that idea but was lazy to implement. Thanks for sharing!!!
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Re: [L4D2] Magic Witch
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Re: [L4D2] Magic Witch
Added video
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Re: [L4D2] Magic Witch
holy shit! Hahah, that is attacking tracers. When I read code, I thought it was a trace behind the witch.
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Re: [L4D2] Magic Witch
Excellent work. Thank you.
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Re: [L4D2] Magic Witch
After a witch spawns the survivor bots do not fire anymore at commons and I think its cuz one of the things flying around the witch is a pipebomb and if she is killed before the pipebombs flying around her hit you then they fly away and stay on the map forever it seems like making the bots never fire at anything again
the spit that flys around her if she dies and the spit hasn't touched a survivor it will fall to the floor and Bounce up and down endlessly as for Molotovs they fall on the floor and stay there forever great idea but it comes with stuff that breaks the gameplay if you have bots and having those things just lay on the floor or jump up and down on the floor or endlessly fly away do take up FPS and net they make some lag not a lot but some o.o |
Re: [L4D2] Magic Witch
Updated
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