[L4D2] Survivors Deathmatch 1.0.4a
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I AM NO LONGER SUPPORTING THIS IF YOU FEEL LIKE CONTINUING IT THEN BE MY GUEST
Description This is a based on a request made by searcher64 a while back Request thread This consists of having two teams 1 blue 1 red against each other, just watch the video below and you will know all of the features involved in this :D. Free for all gamemode added also, check this video for some of the features of this plugin. Check all the features here Check unedited Free for All gameplay here Try out If you would like to try the latest version of this mod join Abaddown's server which focuses only on this gamemode and is used for testing new features. The ip is 206.217.129.146:27015, for those of you who dont know type "connect 206.217.129.146:27015" in your l4d2 console to join it but remember its not my server so play nice ;). Thanks to him for hosting. How to use This is very simple, just copy the L4D2 Survivors Deathmatch.smx onto your server plugins folder, and then also copy the l4d2Teamdm.txt onto your gamedata folder, this is a must or no respawns etc. will work. Notes I have only spent about 2 weeks on this because most of the code was straightforward or already in my files. As obvious as this is the l4d2 maps aren't as fun as for example a CS map would be, so if any of you guys have ported maps and at least a few people are interested in that specific map, i will add the spawns etc and make it work for this mode. the maps currently available are All but the passing(will add soon), i will add the spawns on the others soon. You need the gamedata to make this work(see below) I am aware that panxiaohai created a counter-strike plugin which takes a similar approach to what ive done.I created this because i had a ton of ideas and no other plugin was able to meet my requirements. This is not to be taken seriously as there will always be balance issues and this was made just for fun. BONUS gamemodes: The bonus gamemodes is a new part of the plugin which if active(through cvars) replaces 2nd rounds with different gametypes, the only TWO currently available to play are Infection and oddgnome. INFECTION:One player gets selected to become the alpha boomer and he then tries to vomit on people when someone gets vomited on they will become a boomer and this carries on untill everyone has become infected. Last player to get vomited on usually wins(unless a specific boomer vomits on most of the survivors and gets most points). ODDGNOME:in this specific gamemode gnome chompsky is spawned and players need to carry him to gain points in order to win, first player to 50(or modified score cvar) wins. The intention of this gamemode is to make all players chase the gnome and focus on the carrier at all times as well as causing havoc :) , idea was taken from Halo's Oddball. I AM CURRENTLY looking for new ideas for these modes so if you have any fun ones i would appreciate your help. Recommendations if your able to have more than 8 players on your server then i recommend that you do as there is no player limit for this, the more the better :mrgreen: imo. i recommend that you use Superversus or a similar spec plugin as the game gets forced into versus. you can find superversus here DDr's Superversus Improvements Bold=Complete
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Currently the only small issue im aware off is when you throw a pipebomb you may see 2 blinking lights instead of 1, this does not affect the game at all. Credit As usual i "borrowed" a fair ammount of code :mrgreen: So here are the people that greatly helped me make this. searcher64 for the idea. Silvers for the winning team having trophies above their head :shock: Achievement trophy muukis for the bot takeover code, which keeps players human, Survivor bot takeover frool for his bebop which keeps bots spawning so players have corpses bebop additional coop players mortiegama and atomic stryker for the gamedata file which i know absolutely nothing about but was able to mix with muukis's .txt to enable respawning etcSurvivor respawning DJ WEST for his Incapped nade plugin, which i used to make pipes and vomitjar available for this. Thanks to all my friends that helped me test it :wink:. I may have forgotten someone so please let me know if i have. |
Re: [L4D2] Survivors Deathmatch
I know it's hard....but if someone code the bots to shoot humans or bots on the opposing team then this plugin is uber.
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Re: [L4D2] Survivors Deathmatch
its not the same!!! urs is better!!! good job
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Re: [L4D2] Survivors Deathmatch 1.0
This is very playable. Nice work Fleep. Im currently running it. I am updating to the new version now. I will post any issues here.
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Re: [L4D2] Survivors Deathmatch 1.0
Nice plugin.
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Re: [L4D2] Survivors Deathmatch 1.0
yeah nice pluggin when i hit restart chapter or campaign, my server crash!!! why?
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Re: [L4D2] Survivors Deathmatch 1.0
i cant take any damage!!! this pluggin is awesome but it needs updates!!!
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Re: [L4D2] Survivors Deathmatch 1.0
I map change with it. Post the server logs for him might help a little.
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Re: [L4D2] Survivors Deathmatch 1.0
only time I seen no damage was cs weapons. was it by chance a cs weapon?
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Re: [L4D2] Survivors Deathmatch 1.0
no css weapons!!! no damage from all weapons; i cant take any weapons found on the map; im not allowed!!! i love this pluggin but needs ore updates; the idea is great
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