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-   -   VPhysics (https://forums.alliedmods.net/showthread.php?t=136350)

berni 10-16-2010 23:36

Re: [PREVIEW] VPhysics
 
Quote:

Originally Posted by psychonic (Post 1327028)

Thank you psychonic

acetone 11-08-2010 19:05

Re: [PREVIEW] VPhysics
 
Is the installation as simple as dropping the dll into the sourcemod\extensions folder? Is this compatible with the current version of L4D2? It seems The Sacrifice update broke a lot of stuff. I am trying to get this work with the gravity gun mod plugin.

asherkin 11-09-2010 00:23

Re: [PREVIEW] VPhysics
 
Quote:

Originally Posted by acetone (Post 1345497)
Is the installation as simple as dropping the dll into the sourcemod\extensions folder?

Yes.

Quote:

Originally Posted by acetone (Post 1345497)
Is this compatible with the current version of L4D2? It seems The Sacrifice update broke a lot of stuff.

It should work just fine.
Check the SM error logs and the output of 'sm exts list' and then 'sm exts info <??>' using the number for vphysics from list.

acetone 11-09-2010 12:08

Re: [PREVIEW] VPhysics
 
Quote:

Originally Posted by asherkin (Post 1345605)
Check the SM error logs
No errors or anything related to vphysics (or sdkhooks, gravitygunmod, etc)

output of 'sm exts list' and then 'sm exts info <??>' using the number for vphysics from list.
File: vphysics.ext.2.l4d2.dll
Loaded: Yes (version )
Name: VPhysics (Source VPhysics Tools)
Author: Asher Baker (asherkin) (http://limetech.org/)
Binary info: API version 5 (compiled )
Method Loaded by SourceMod, attached to Metamod:Source


asherkin 12-27-2010 05:03

Re: VPhysics
 
Updated.
  • Support for constraint groups.
  • Mac OS X build for the Source 2009 engine.
  • SetMaterialIndex and GetMaterialIndex.

EDIT: Follow up update to fix the new natives not being registered.

Matheus28 12-27-2010 10:58

Re: VPhysics
 
Wait, SetMaterialIndex allow us to override a model material?

asherkin 12-27-2010 13:26

Re: VPhysics
 
Quote:

Originally Posted by Matheus28 (Post 1380120)
Wait, SetMaterialIndex allow us to override a model material?

No, a VPhysics material, i.e. the surface properties of an object.

Matheus28 12-28-2010 14:17

Re: VPhysics
 
Quote:

Originally Posted by asherkin (Post 1380240)
No, a VPhysics material, i.e. the surface properties of an object.

Damn :(

n3wton 01-14-2011 07:43

Re: VPhysics
 
just wondering, in l4d2 does this freeze all players and common infected etc?

Yours
N3wton

Mitchell 02-01-2011 13:10

Re: VPhysics
 
Question:
What does localtoworld (i have an idea of what it is) but how would you use it?
and this:
Code:

native Phys_SetMaterialIndex(entity, materialIndex);
native Phys_GetMaterialIndex(entity);

Edit:
http://developer.valvesoftware.com/w...ace_properties


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