Re: [PREVIEW] VPhysics
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Re: [PREVIEW] VPhysics
Is the installation as simple as dropping the dll into the sourcemod\extensions folder? Is this compatible with the current version of L4D2? It seems The Sacrifice update broke a lot of stuff. I am trying to get this work with the gravity gun mod plugin.
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Re: [PREVIEW] VPhysics
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Check the SM error logs and the output of 'sm exts list' and then 'sm exts info <??>' using the number for vphysics from list. |
Re: [PREVIEW] VPhysics
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Re: VPhysics
Updated.
EDIT: Follow up update to fix the new natives not being registered. |
Re: VPhysics
Wait, SetMaterialIndex allow us to override a model material?
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Re: VPhysics
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Re: VPhysics
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Re: VPhysics
just wondering, in l4d2 does this freeze all players and common infected etc?
Yours N3wton |
Re: VPhysics
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What does localtoworld (i have an idea of what it is) but how would you use it? and this: Code:
native Phys_SetMaterialIndex(entity, materialIndex); http://developer.valvesoftware.com/w...ace_properties |
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