Re: [PREVIEW] VPhysics
There are a few entity flags that override the motion control etc.. You see this on the radiators in hl2mp, even if you freeze them they will still move if you touch them or pick them up.
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Re: [PREVIEW] VPhysics
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Does it happen repeatedly? Do you have a map / code that spawns a vehicle that crashes? |
Re: [PREVIEW] VPhysics
Update pushed with constraints, due to the forum downtime I haven't been able to add a new zip, so just download from the links.
API for the constraints is really fluid, don't advise using in a plugin just yet. See an example here. EDIT: Also added Alien Swarm and Dark Messiah support, who knows why... |
Re: [PREVIEW] VPhysics
Awesome, but um is alien swarm actually playable with this? Also would a +grabent, and +physgrab like in sourceOP Be available soon? And is it possible to convert a physics prop to dynamic, vise-versa?
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Re: [PREVIEW] VPhysics
This doesn't provide anything for users, it's an extension for developers to use in their SM plugins.
Look at javalia's Build Mod and Gravity Gun plugins. |
Re: [PREVIEW] VPhysics
The orange box valve version should work for hl2mp for now, however it is currently untested.
/Damage control post |
Re: [PREVIEW] VPhysics
working fine in latest version of css.
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Re: [PREVIEW] VPhysics
u guys should use ep2 engine version of extension for hl2mp now! cuz it is now ep2 engine game! hahahahahaha
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Re: [PREVIEW] VPhysics
Where's the source code ?
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Re: [PREVIEW] VPhysics
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