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-   Module Coding (https://forums.alliedmods.net/forumdisplay.php?f=9)
-   -   Client Side Metamod (https://forums.alliedmods.net/showthread.php?t=23515)

Twilight Suzuka 02-12-2006 11:53

Perhaps.

Obbin 02-23-2006 03:22

Why is this unstickied?
Have you stoped working on it or is it just cause it isn't finished?

Twilight Suzuka 02-23-2006 07:13

Its not finished, and it might not be finished for a while.

evilspy 02-23-2006 07:36

Quote:

Originally Posted by v3x
Why would it? Nobody ever said it was that kind of hack :P

How would CD know that it isn't "that kind of hack" :P

Twilight Suzuka 02-23-2006 09:46

Hacking through CD is easy evilspy; you just have to load before it. ^~

Geesu 02-24-2006 10:32

I could see using this for warcraft mod if it modifies the hud, but is it possible to make it OPTIONAL, I wouldn't want to use it if ALL of the clients had to have it installed

Twilight Suzuka 02-24-2006 15:34

If its optional, then how would it work? The server would request a function and...never receive a response.

Zenith77 03-03-2006 15:24

Umm instead of making the functions affect everyone globaly why not just loop through each player and target them indivisualy to see if they have the add on, and if not allow a forwarded function that tells the plugin that the client does not have it and let the author decide what to do from there. ^^

Twilight Suzuka 03-03-2006 19:05

It doesn't effect people globally. If you use a function, IE, it will send a message to the client to interact with cl_metamod, it either has to succeed, meaning the client will have to have cl_metamod, or the function will fail.

Geesu 03-15-2006 11:50

Quote:

Originally Posted by Twilight Suzuka
If its optional, then how would it work? The server would request a function and...never receive a response.

exactly :) And if there is no response then we assume they don't have it installed :P :P

Or i can check for a client cvar to see if it exists


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