auto unstuck Optimize
could someone make this plugin work without the fun module? (only <amxmodx> <amxmisc><fakemeta> )
the "effects" this plugin uses can be removed. PHP Code:
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Re: auto unstuck Optimize
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Here ya go. I've been using it this way on my servers.
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Re: auto unstuck Optimize
thanks a lot!
is anyone up to optimize it even further by replacing set_task with a get_gametime method ? |
Re: auto unstuck Optimize
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think it is a fun module function, ive removed it. anything else that im overlooking? Quote:
compiles fine till LAN game start up. (I use LAN for testing since recently) I get this error. http://i46.tinypic.com/2hmkem8.jpg |
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Re: auto unstuck Optimize
redownloaded, recompiled
I get the same error, does running it on a LAN game have anything to do with it? |
Re: auto unstuck Optimize
alright got it working now but it feels "log" slow, heavy gravity, like high CPU usage.
ive increased the delay from 0.5 to 0.7 and I have removed the "effects" from the plugin new code PHP Code:
also as far as I know our game does not use !is_user_alive, we are never considered dead. what would be best to replace that with? !is_user_connected? if only we had something for recognizing when user is in spectate ">> http://forums.alliedmods.net/showthr...=184299&page=3 " greetz and thanks for the help so far :_) |
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Then i don't know what the problem cause your server lag. |
Re: auto unstuck Optimize
@vamppa, it`s better to register the entity`s think rather then just the think forward.
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