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-   -   [CS:GO] Is there any working ANTI-Wallhack out there? (https://forums.alliedmods.net/showthread.php?t=291274)

exc4libur 12-06-2016 05:43

[CS:GO] Is there any working ANTI-Wallhack out there?
 
Hello,

i wanted to combine different types of detections to make an AC-Tool like SMAC. I'm now searching for a working ANTI-Wallhack or a code-snippet to work with. I have't tried latest SMAC yet but i am a little bit confused of a string in one file:

Code:

    if (GetEngineVersion() == Engine_CSGO)
    {
        strcopy(error, err_max, "This module is disabled for this game. Enable \"sv_occlude_players\" for the same feature.");
        return APLRes_Failure;
    }

Does this mean, that the SMAC Anti-Wallhack isn't available for CSGO?

Best regards
Christian

cravenge 12-06-2016 06:17

Re: [CS:GO] Is there any working ANTI-Wallhack out there?
 
First, wrong section. Second, it means you have to set "sv_occlude_players" command to 1.

exc4libur 12-06-2016 06:42

Re: [CS:GO] Is there any working ANTI-Wallhack out there?
 
Why wrong section? Ain't i'm searching for a plugin? Ok or a snippet, or is it SMAC related? Should i now post it in 3 sections same time? :P

rogeraabbccdd 12-06-2016 06:49

Re: [CS:GO] Is there any working ANTI-Wallhack out there?
 
Quote:

Originally Posted by exc4libur (Post 2475550)
Why wrong section? Ain't i'm searching for a plugin? Ok or a snippet, or is it SMAC related? Should i now post it in 3 sections same time? :P

I don't know why you didn't see this when you post
http://i.imgur.com/ofeITwe.png

B3none 12-08-2016 06:42

Re: [CS:GO] Is there any working ANTI-Wallhack out there?
 
I suppose this would be an issue because I don't think there is a way to validate a clients game files without their permission lol

Also this section is for developing plugins not for requests :)

asherkin 12-10-2016 07:55

Re: [CS:GO] Is there any working ANTI-Wallhack out there?
 
I think the message is quite clear - the built-in sv_occlude_players does exactly the same function as SMAC's anti-wallhack module (doesn't network occluded players). This is entirely server-side functionality, just because it's built-in instead of a plugin doesn't mean players can bypass it.


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