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-   -   [L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】 (https://forums.alliedmods.net/showthread.php?t=345808)

little_froy 01-31-2024 05:32

[L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】
 
1 Attachment(s)
Description
  • add normal beamring and thirdstrike beamring to survivors. please experience it in the game

Cvars
PHP Code:

// 1 = enable normal beamring, 2 = enable thirdstrike beamring. add numbers together
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "3.000000"
survivor_beamring_enable "3"

// amplitude of normal beamring
// -
// Default: "0.0"
// Minimum: "0.000000"
survivor_beamring_normal_amplitude "0.0"

// attachment of position to show normal beamring. leave empty to use client abs origin
// -
// Default: "spine"
survivor_beamring_normal_attachment "spine"

// color and alpha of normal beamring, split up with space
// -
// Default: "0 255 0 255"
survivor_beamring_normal_color "0 255 0 255"

// end radius of normal beamring
// -
// Default: "30.0"
// Minimum: "0.000000"
survivor_beamring_normal_end_radius "30.0"

// interval to show normal beamring again
// -
// Default: "1.0"
// Minimum: "0.100000"
survivor_beamring_normal_interval "1.0"

// life of normal beamring
// -
// Default: "0.06"
// Minimum: "0.060000"
survivor_beamring_normal_life "0.06"

// model of normal beamring
// -
// Default: "materials/sprites/laserbeam.vmt"
survivor_beamring_normal_model "materials/sprites/laserbeam.vmt"

// start radius of normal beamring
// -
// Default: "0.0"
// Minimum: "0.000000"
survivor_beamring_normal_start_radius "0.0"

// width of normal beamring
// -
// Default: "1.0"
// Minimum: "0.000000"
survivor_beamring_normal_width "1.0"

// height add to z axis of normal beamring
// -
// Default: "0.0"
survivor_beamring_normal_z_axis "0.0"

// amplitude of thirdstrike beamring
// -
// Default: "0.0"
// Minimum: "0.000000"
survivor_beamring_thirdstrike_amplitude "0.0"

// attachment of position to show thirdstrike beamring. leave empty to use client abs origin
// -
// Default: "spine"
survivor_beamring_thirdstrike_attachment "spine"

// color and alpha of thirdstrike beamring, split up with space
// -
// Default: "0 0 0 255"
survivor_beamring_thirdstrike_color "0 0 0 255"

// end radius of thirdstrike beamring
// -
// Default: "30.0"
// Minimum: "0.000000"
survivor_beamring_thirdstrike_end_radius "30.0"

// interval to show thirdstrike beamring again
// -
// Default: "0.6"
// Minimum: "0.100000"
survivor_beamring_thirdstrike_interval "0.6"

// life of thirdstrike beamring
// -
// Default: "0.06"
// Minimum: "0.060000"
survivor_beamring_thirdstrike_life "0.06"

// model of thirdstrike beamring
// -
// Default: "materials/vgui/black.vmt"
survivor_beamring_thirdstrike_model "materials/vgui/black.vmt"

// start radius of thirdstrike beamring
// -
// Default: "0.0"
// Minimum: "0.000000"
survivor_beamring_thirdstrike_start_radius "0.0"

// width of thirdstrike beamring
// -
// Default: "1.5"
// Minimum: "0.000000"
survivor_beamring_thirdstrike_width "1.5"

// height add to z axis of thirdstrike beamring
// -
// Default: "0.0"
survivor_beamring_thirdstrike_z_axis "0.0" 

Change log
Spoiler

GoGetSomeSleep 02-01-2024 16:55

Re: [L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】
 
plugin.sp(131) : error 017: undefined symbol "LookupEntityAttachment"
plugin.sp(132) : error 017: undefined symbol "GetEntityAttachment"
plugin.sp(148) : error 017: undefined symbol "LookupEntityAttachment"
plugin.sp(149) : error 017: undefined symbol "GetEntityAttachment"

4 Errors.

little_froy 02-01-2024 19:06

Re: [L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】
 
Quote:

Originally Posted by GoGetSomeSleep (Post 2817217)
plugin.sp(131) : error 017: undefined symbol "LookupEntityAttachment"
plugin.sp(132) : error 017: undefined symbol "GetEntityAttachment"
plugin.sp(148) : error 017: undefined symbol "LookupEntityAttachment"
plugin.sp(149) : error 017: undefined symbol "GetEntityAttachment"

4 Errors.

update sourcemod, these two APis are relatively new.

GoGetSomeSleep 02-02-2024 16:24

Re: [L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】
 
Quote:

Originally Posted by little_froy (Post 2817222)
update sourcemod, these two APis are relatively new.

i have 1.11 already.

Natan 02-02-2024 20:08

Re: [L4D2] Simple Survivor BeamRing System v1.1【2024-02-01】
 
Quote:

Originally Posted by GoGetSomeSleep (Post 2817298)
i have 1.11 already.

Check/update sdktools include.
Those are its dependencies :wink:


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