@boadmin There is no real way of doing that. As the plugin is gonna use diffrent cpu load depening on what players are doing. But offcourse its gonna use more cpu then a regular admin command plugin
@Zenith77 Thx, remember to rate the plugin :) |
5/5!
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One of the things added in runemod 2.2 was support for the amxmodx translation system. Currently runemod is translated to both English and german ( By the nice guys over at http://www.querkariert.de ). But all languages are welcome, so if you have spare time and are willing to translate you can get a head start now.
Its likely more text will added to this file, but not that much. If you translate the file, please email me it [email protected] . Link to the current file: http://rune.flyingmongoose.net/downloads/runemod.txt Likely new runes for runemod 2.2 runemod_lowrecoil runemod_treasure runemod_grenade Its also posible bad runes will make it into this release On another note, if runemod falls under a score of 3 on this board. Im unlikly to bother maintaining it anymore |
dude, at the bad runes, that will just make it all the more fun!
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but u sayin that might trigger hatters to do jus to spoil it for others yeah i cant wait for the bad runes i hope u use some of the ones i mentioned like a year ago :) |
Its posible that i may tempt others to rate it badly. But the fact of the mather is i dont realy play much CS atm, and the plugin rating is the only way i can think of knowing if ppl enjoy the plugin.
Other then that, i have a basic bad rune system ready. I have made 3-4 of them allready. I dont know if they will make it into the release, we will see. If you have suggestions to runes ( if you made some 1 year ago i forgot ) PM them to me or post them somewhere. |
Runemod 2.2.0 released
This release addes a few new things to the runemod base plugin that has been requested before, and it adds support for the language system. But mainly this release include new runes for players to enjoy. The new things that may keep you wondering is the bad runes, bad runes are basicly like other runes but instead of having a positive effect they have a negative effect. Bad runes have random colors and cannot be droped when picked up, but they get removed from the player after 1 round is done. This release of runemod has both supports English,German and dutch. The guys who helped translate are: German: ph4zoid and Gonzo Dutch: Rosbief Im sure both Gonzo & Rosbief would not mind someone doing some + karma on them How do i update from 2.1.2 1) Just extract the archive over your old files 2) Copy the runemod language file (runemod.txt) to the amxmodx language folder ( amxmodx/data/lang ) 3) enable the new runes you may want Download: Runemod 2.2 Runemod Model ( Optional) Changelog: runemod_base.sma 2.2.0
Rune changed: - Changed
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haha i love it ;) Good job EKS :)
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Good Job :-) EKS , i'm Glad it works, if You need any more help just ask :-) even tho i waset that much help hehe
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yay finally u used mah idea by adding the bad runes but u missed some bad runes gimmie mah karma! lol
steelboots_rune - makes them rune 25% slower and make there gravity 1000 frozen_rune - touch it and u can move in any direction only aim and shoot i think these would be good as for the spy i think u should jus make it a pinch more viewable or have it make u fade in and out or/and take 25% of hp, cause that rune is a favorite on mah server :) |
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