SuperHero Module Request/Bug list
SuperHero Module Request/Bug List
I will just list all requests and bugs here. The items in green have been fixed/added. The items in red have not been fixed/added. The items in blue have been modified/added but not tested. Bug List
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freecode, here's an request for you.
You know how in death event if u type: killer = read_data(1) its suppose to get the killer but since how if u kill someone with a plugin it don't register that as a kill by the user of the plugin. Can u make it so in death event it can recognize the killer as the killer not the plugin if that user uses a plugin to kill? EDIT: Gorlag, assume that function does actually work to register the killer which i don't think it does, do i want to add that to every other superhero so they all force dmg? O.O don't think so :P and this was a request/bug thread. I didn't want to waste another msg on discussion. You should've PM'ed me with ur idea instead of putting it on this thread. In addition, i deducted it didn't include the killer id cuz it was a forcedamage that would apply dmg to an entity but does not add a killer id to it. |
How bout you try the function fakedamage(idvictim,szClassname[],Float:takedmgdamage,damagetype) which can be found in engine_stock include. In this function you can define the damage type the user will take from you even if you use your super powers and stuff. Classname is the string you have set your entity to by using the entity_set_string() function. Takemgdamage is how much damage you want to inflict on players, and damagetype, of course, can be found in the engine_const.inc
I just thought that might be one way to go around this problem. I don't know if it will work, but I thought this might be a suggestion, to get around this whole problem of being killed by a plugin but not being registered as a kill by the user of the plugin. This is of course, thanks to XxAvalanchexX, for showing me this cool function. :D P.S. I haven't tried recording this thing on the stats yet. And I didn't see this function in the superheromod.sma, so it might work :) . EDIT(After reading JTP's post): Yeah you got a point there JTP, after all, now that you mentioned it, I don't see the killer's id, as being one of the parameters, so it won't show who the killer is. I guess it's back to square one. |
Gorlag/Batman, this would not solve rockell's problem of trying to get the killers index number, as it still would not be reported.
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rockell: i dont know if that would be possible. I mean i can add a function like sh_make_death(id,victimID,heroID,bool: kill = 1); which will make a deathmsg and log it. but we pretty much can do that inside a plugin. But there is no real way of catching which hero made the kill.
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what about an admin menu for shmod ?
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rockel: alright.
Omega: sounds like a good idea. ill add it. |
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well i mean it will be just like old way. kill person. make a deathmsg and log it.
i think reason some people might want it is they didnt noe how to use it before???? :? |
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